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cereto's Comments

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Floating Shooter

Play Floating Shooter

Nov. 15, 2007

Rating: 0

ALL my 5's are belong to you Sir!!! You'veproven that a game doesn't need a good graphic, story nor sound to be fun. This game is 100% fun congratz

(+) Argent Burst

Play (+) Argent Burst

Nov. 12, 2007

Rating: -1

I win? What do you mean "You win"? I want to keep playing! Great game, looks really good 4/5

Doom Game

Play Doom Game

Nov. 12, 2007

Rating: 0

Nice Good graphics 4/5 Good gameplay 3/5 Good Code 4/5 I don't really know why, but it's not fun 3/5

Granite Head Flying Rock Man

Play Granite Head Flying Rock Man

Nov. 10, 2007

Rating: -1

Your game is very strange. I don't get it. And I can't read the instructions and flee from the ball of death at the same time Sometimes there are invisible walls (left side of second lvl)

Field of Dreams - Grand Adventure Game

Play Field of Dreams - Grand Adventure Game

Nov. 07, 2007

Rating: 0

Amazing... I like the part with the cow. 5/5

colordefense

Play colordefense

Nov. 07, 2007

Rating: 0

You rock once again Coolio... Hey! What about taking out the instructions after the first time we play? It's kinda annoying once you play it 50 times in a row =P I can't watch that again

The Elevator

Play The Elevator

Nov. 07, 2007

Rating: 0

Very good concept... but it gets too hard too fast

Alien Abduction II

Play Alien Abduction II

Nov. 07, 2007

Rating: 0

This game has lot of potential. I trust HeroInteractive will make this even better eventually =) In my opinion it would be better with upgrades once you beat a lvl. Or maybe powerups. Of course ships that show good probing results receive better equipment, that's how aliens work. Upgrade suggestions: Cloaking device - Short time cloaking, just to run away. Gravity amplifier - Ability to throw objects with great strenght. Energy Overdrive - Tractor beam take people like a vacoon clearner, much faster and stronger pull and push. The usual upgrades - Faster movement, energy recharge, more health etc... Also, more background interactivity is always good. With objects that take more strenght to remove, like pulling up trees and trowing them back at agents would be fun. Why not even buildings at later lvls, you can even make a final boss. Anyway, good game, congratz

Hooked

Play Hooked

Nov. 06, 2007

Rating: -1

Also you could add a breath bar or something like that so the player can avoid the hook walls. Clicking the mouse would make you jump over the surface, then you wait until the gauge fills to jump again. Something like that would put a little strategy into the game. Anyway, I said too much, the game is good the way it is right now... Congratz

Hooked

Play Hooked

Nov. 06, 2007

Rating: 1

Good avoid game... You have a small problem here, which causes two bugs that most avoid games have: 1 - Nightcrawler Bug - By removing the mouse pointer from the flash screen in the left side and entering again from the right side, you can teleport around a wall of hooks 2 - Dash Bug - By quickly moving the mouse to the right you can make your fish skip the hooks. Both bugs happen because: Fish X = Mouse X Fish Y = Mouse Y To fix this you can put the Fish X and Y moving toward the mouse X and Y ata certain speed. Make the fish animated... I think the game would be even better if you had a goal, like chasing a smaller fish or avoiding a bigger one at the same time you avoid the hooks, this way you can divide the game into many lvls. < continues>

Stock Market Game

Play Stock Market Game

Oct. 20, 2007

Rating: 1

Amazing, I hope I can learn something about the Stock market from this game. I really can't stop playing =) I coul use an averange purchase price next to the stock, you know, it must consider the price you paid for each stock at the time you bought it... About the kongregans complains, just add a cash register sound everytime the player makes profit and a messange in big golden letters show up with the profit ammount right in the middle of the screen... or put in a bunny that seldon runs across the screen, when you click it, it explodes, the children will no longer complain.

Agressive Alpine Skiing

Play Agressive Alpine Skiing

Oct. 08, 2007

Rating: 0

Wow, I didn't know this game as in kongregate! Old classic, amazing game. Hey Wiesi! What about adding a score system counting how many times the game was finished by the user? I think it fits the game, since it's almost impossible =P

colorwars

Play colorwars

Oct. 08, 2007

Rating: 0

The game is great! It's like a fusion of LUMINARA with your FIREWORKS. Very good work, keep it up. Only problem is that it should be endless, you know, because of the score system =) Also, It's the first time I get first place of alltime in a game! I hope it lasts... =/

Ninja Rinseout

Play Ninja Rinseout

Sep. 23, 2007

Rating: 0

Awesome

Bottle Capper

Play Bottle Capper

Sep. 23, 2007

Rating: 0

Good, simple yet good! What about a few more lvls and goal for each lvl? some moving bottles would be nice, also I think a score system where smaller bottles are worth more points would be fitting as well. Keep up the good work!

Malichite

Play Malichite

Sep. 23, 2007

Rating: 0

Great Graphics, but the game is way too slow, even the character is bored... Very good graphics and programming!

Bot Wars

Play Bot Wars

Sep. 23, 2007

Rating: 0

Very good work! This this up a bit and you will have an amazing piece of work. Know what would go great with this game? "Double-tap for dash", or just "hold spacebar to go faster", it would make it possible to dodge enemy bullets. Also, I think that up and down should make the tank taller and shorter, it would rise the interactivity and fun in the game. Good luck and keep up the good work!!

Shield Defense

Play Shield Defense

Jul. 16, 2007

Rating: 0

Good game It's boring at first, actuly it only starts to get fun at lvl 31. The game has lot's of potential, but it's way too easy. My suggestion is to make the tanks independant of each other, the way it is now the tanks are waiting for the last shot to arrive before shooting again. When shooting the tanks are taking turns aparently at random. This just doesn't make sense. Maybe if you set a fire rate for the tanks then you would be able to include enemies in the screen in a way that the shots come very close to each other forcing the player to make quick moves that make the game more fun and interesting. Then you put a background music that fits the tanks fire rate and I bet you get a very good rating. =) Anyway congratz, good game and the graphics are good enough for a defense game. Keep up the good work, I hope you can make use of one of my suggestion. PS: I don't get the interest system

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