A somewhat entertaining game which will inevitably spawn a legion of insufferable unique snowflakes who "...truly get it, man, it's deep, it speaks to my soul, y'all don't understand us introspective types. If you don't weep manly tears of joy you must be dead inside. Seriously, it's just like crystallised (insert abstract noun here)."
All that aside though, I enjoyed playing it.
Also, it is tiresome when people who have no actual rebuttal to criticisms of the game (for example, stonedge's observation) resort instead to simply passive aggressively voting such comments down. Here's a thought, if you don't think they have a valid point, why not say why, instead of just thinking "They didn't like the game, never mind the reason they gave, I will just mindlessly mash the minus button!"
Well Sentasty, given that the premise of this game is based directly on Christian mythos, it makes sense that the elements therein would be similarly based.
There is no actual 'game' here. It appears to be almost entirely random which things will interact - without so much as even the knowledge of what we're aiming for there's no real clue as to what we should combing, so if you're not keen on just doing the old adventure game trick of 'use everything together until something happens', the 'game' comes down to waiting for several minutes and asking for a hint, or reading the comments to cheat your way to some combinations and unlock more pretty pictures.
A little difficult until I realised that ignoring turrets until I'd bought all the research and was ridiculously wealthy was a viable game plan. Almost felt bad buying so many lazier turrets at the end that I was able to let them handle the invasion by themselves.
Almost.
Interesting story, very well drawn. Not really challenging, especially since it just becomes a case of 'click on everything that can be clicked and you win', but that's not necessarily a bad thing, as being stuck would kind of kill the narrative in this kind of game.
Only real quibble is the scrolling bug others have already mentioned.
I feel sorry for the guys who make these games, because most people who offer any kind of constructive criticism on areas of their game that could be improved have their comments voted down below the viewing threshold, making it difficult for the game makers to read legitimate feedback.
Pretentious rubbish attached to a broken game engine that hangs on the ending screen. Short enough that one could quickly replay it to get the badge, but not engaging enough to bother.