Pathfinding is definitely something that we are working on. We have already fixed several issues and only rare cases create problems now. However, when a problem occurs, it is logged, and then we have more data to face the problem. Rest assured, we are on it!
Second level while annoying is doable. ignore population build power plants and metal generators then just swamp with fighters and scouts
scouts are surprsngly effective if they arin't taking direct damage and drawing fire.
kay so a few bugs. hungrycleave does not work half the time when i try to activate it with right mouse click even though i have the energy and it's not in cool down. i also get lag spikes after the game plays smoothly for the most part SEVERE LAG SPIKES might wanna have a look at that. I am playing the windows download version.
Thanks for the feedback. I have added your comments to the internal bug database we use and hopefully in the not too distant future things will improve for you.
More Problems.
In addition to the ones I already listed.
(needing to seperate the mute SFX into sound and music lack of tutorial lack of telling the player recruit>vet>Elite and the purple border cards)
you fight the 4 horse men beat the best.... NO ENDING? really nerdook really nothing no mode unlock all you get is a screen of "you fulfilled the prophecy"
I feel like some of the larger units (Dragon rider Treant) might no be dealing the damage they are meant to maybe increase their range slightly?
not so much a bug. but you might wanna cap the number of units death gets on the feild somehow. more so then the norm i know it's part of the challenge fighting him but after a certain point you can get so bogged down there is no way to destroy any of his units since as soon as one get's close they all hit it nearly immediately.
What the heck. you sure this was beta tested?
where do I start. UNIT RANKS. what are they how do they effect my units and it would be nice to have a list of the ranks they have. eg Recruit>Vet>Elite.
A better tutorial this one just throw you in expecting it to all make sense.
and seriously the music shouldn't be so loud that I have to turn down my computers sound for it to become tolerable.
the random units from the dealer thing is kinda stupid need more selection since we are paying a arm and a leg to get in.
Game feels rushed and unfinished.
Tutorial is telling me to build a Iron mine. I already did. :/ might wanna fix issues with the tutorial not recognizing buildings if they are already built.
Can i make a suggestion? make cards in TukkunFCG bigger i keep misclicking :/ maybe make it display your cards on the bottom of the screen instead of the side.
Thanks for the feedback! The tutorial gives you an energy refresh and some further instructions if you finish it. Not sure if you mean above and beyond that.
Game is frustratingly unrefined. I keep running into walls and get stunned. this doesn't make the game hard it makes it f---ing annoying. fix the auto path. game is nice and free roam but you just drop us into the game with no guidance at all or anything. i picked holy thinking healing would be good only to find ice and fire trainers half a hour later. mark things better or place a npc that tells you where everything is. some times i have trouble picking up items having to leave good loot on the ground. and these are just ones I found. stream line the game make it worth playing.
Pathfinding is definitely something that we are working on. We have already fixed several issues and only rare cases create problems now. However, when a problem occurs, it is logged, and then we have more data to face the problem. Rest assured, we are on it!