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chamberlainpi's Comments

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Small Game Hunter

Play Small Game Hunter

Jun. 28, 2011

Rating: 0

Is it eventually going to have a dog that laughs at you every time you miss your shots?

Runner

Play Runner

Jun. 22, 2011

Rating: 2

is there a full-screen option to this? Cuz the mouse is gawd-damn hard to maneuver to keep it within the small game-window boundaries.

Paper Battle

Play Paper Battle

Jun. 22, 2011

Rating: -2

it looks like flies are coming out of the headphone (sound) icon, dontcha' think?

Dillo Hills

Play Dillo Hills

Jun. 20, 2011

Rating: -1

I could just sit my armadillo there all day to listen to the Music track over and over. Great work Chris Hurn! :)

Frog Escape

Play Frog Escape

Jun. 14, 2011

Rating: 4

Very neat game, really makes you think hard (like a frog?) to figure out where it will attempt to move on it's next turn.

RedBox Room Escape

Play RedBox Room Escape

Jun. 03, 2011

Rating: 2

Why in the world would the hand-cursor be constantly active? It's terribly misleading, unless that was the intention.

Agile

Play Agile

May. 16, 2011

Rating: 1

Might be a good game with a mouse but man... Playing Unity games alone with a trackball blows. That wall-jumping thing is way too hard without a mouse. Can anyone pull that off with a trackpad?

Funny man

Play Funny man

May. 16, 2011

Rating: 21

How many people here used the "jumping-off free-falling blocks" technique? Seems to make the game a whole lot easier.

That Way

Play That Way

May. 06, 2011

Rating: 7

Nice way to use physics as a puzzle game. It does get boring after a while however. Maybe some more types of blocks, or other force influences could be interesting. Multiple "face" blocks instead of just one could make some levels a bit more challenging. The last one (before the "THE END" level) where you have to balance it like a unicycle is probably around the max difficulty you want to push this game.

Tri

Play Tri

May. 05, 2011

Rating: 5

Very great game idea for the #LD20 round. Runs great, a nice twist to Portal. I would just suggest better controls. Instead of "switching" between 1, 2, 3 - maybe the keys could automatically fire as soon as you press the keys. And the 'E' key seemed to get in the way sometimes (accidental removals). Perhaps switching that one to "solidify" and the right-click for removals would be better.

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