Somewhat stupid health.. I jumped out the window and landed on the stairs and fell to the bottom, had 50hp left.. then on a different go i was slowly walking down the stairs half way down stumbeled, and lost 100% hp and died.
VERY good game, apart for Eratic health.
4/5
Its a very nice game. I really enjoy these type of games.
More varity of monsters would be nice, with maybe the off boss.
The % on top of the monsters healbar is the % chance of hit rate i belive, which is bogus, it was on 52% and i missed 20+ Times in a row. Apart from the hit rate needing fixing, great game 5/5.
Its ok, but abit easy. i found myself switching between browsers why yours played.. i just made 2 rocket towers got to max level. and watch as it went from lv 10-50. still very nice, make it abit harder, add some badges if kong lets u, and you got a nice game.
Very nice use of the deco feature in PaintShopPro. lol either way as many others have posted, 2 as a whole number + 2 as the same will never = 5. wrong wrong wrong. Next you will say 1+1= Window Oh well =D i await to see it ^-^
Yea the title isnt that creative, Its just named after my nickname. The reason the score resets at each level is because there is highscores for each level. and as level 4+5 are hard, its good to keep it that way. so when you kill the boss at the end of the level your score is saved. If you check the highscores you can see this. Thanks and keep playing =>
For all the comments who say "shootorial" "sad" "stupid". Here is abit of insight. Yes i did make this game using the shootorial ? i have to learn to code somewere. But were in the shootorial does it teach you to do have of the code / stuff i have in my game ? it does not. Yes its also my first game with 14 days coding / development experence, again "using the shootorial". around 65% of my code is from the shootorial correct, but if you make any sidescroller shooter, you will always find this 65% of the same code in all of them ? Correct ? Some people need to relise this befor commenting "its shootorial crap" We all have to learn somewere, and i did here.
Digg, all input is welcome, but what you have said is compleaty wrong. All my graphics are 100% orignal, nothing was used from the shootorial, secondly how is the game extaclly the same ? indroduction screen, storyline, credits page, 5 different levels, 13 different ships, i would like to know were the shootorial had all that and showed you how do code all that. Anyways Thanks for you input.
I really agree with you AMP, software does permit the ability to do that, but my knowledge of programming does not. Furthermore, i will be making a follow up to this game eventually, but my next project is an RPG, so i can get the gist of the ability of what you suggested. Thanks and keep tuned.
Thanks Evil, the powerup timer was decreased, as people said it was too oftern, and level 3+ gets harder, the ships increase alot, and stuff =D each level brings new things. Thanks for your comments, more games will follow. Enjoy and keep playing
Thanks simon for your input. What you said has been taken onboard, and there is a reason my game has no stop. You sould be able to relise why. This is only my first game as well with little Action Script knowledge. My games will get better, and i hope your attitude along with it. Thanks for commenting
True alex, but at level 3-4-5, you need them it gets abit faster paced.
Also there seems to be a bug with the rate of fire were it dont decrease, im trying to fix now.
Score API has been added, but im not 100% sure if it works. Will be adding badges soon if i can. Please report any bugs / problems. Constructive critasism welcome.
Thanks
Not enougth blocks. I suggest you being able to jump once after each block hit. That will be easy to add, just put a +1 to key input when you hit a block. 2/5