If I get some really good levels from the Minesweeper++ generator, test them out to make sure they're solvable and sufficiently difficult, and send them to you as feature requests, will you add them to the level select?
Can we please set the recommended range for number of mines in a random board? The amount fluctuates way too wildly, and there's no way to control the difficulty. Sometimes it can be an easy 18, and other times it can be a nearly-impossible 28.
Antoine de Saint-Exupery once said: "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." And boy, am I taking away plenty.
This game no longer challenges me on its own terms, so I've resorted to playing random boards without using flags to mark mines (until I've dug all non-mine tiles, of course).
It's infuriating how many people miss the point of the game. You're not supposed to "win". It's a narrative that uses gameplay mechanics to illustrate the character's internal struggles. You struggle with him, and so empathize with his inability to be forthright.
It's a visual novel. Artsy game. Doesn't sit well with a mainstream audience that expects a fair mechanic, a normal game :(
I made this game to express my feelings, I don't expect people to like them...
But it's funny when people complain they struggle, can't win, can't tell the truth. Awkward dialog. Awful gameplay.
Man, same. Writing a thesis paper and graduating from grad school really put a damper on progress.
I'll kick myself if Door 3 takes as long as Door 2 took.
Wait a minute... animals that aren't actually animals, but monsters formed from pure magical energy? Which I just mercilessly slaughtered to strengthen my character...? "heya. you've been busy, huh?" OH SWEET JESUS, RESET! RESET!!
It's not really a puzzle; more of a skill game. Your problem-solving skills aren't being put to the test, because you almost always know what you're supposed to be doing. Rather, the game tests your precision and your reflexes.
Real talk: On Movie 6, Chapter 10, the only solution I could figure out was an illegitimate one. By going down and to the right, I scare the purple-haired guy in the middle, which causes him to ring the yellow phone and move one of the SWATs. Normally, this means I'm unable to progress through the rest of the stage without scaring the gray-haired victim straight into the other SWAT's sights, making the level unwinnable. However, if I scare the middle purple-hair and make him ring the yellow phone, then slide to the left, then rewind my last move, it causes the SWAT to move back to his original position. From there, I can finish the level, because gray-hair stays easily within reach. Somehow, I doubt this is the intended solution, but it's the only one I can find.
Hey Chaotic, though that is a bug that is currently known and is being worked on the level itself does have an actual solution that can be done without manipulation of bugs. A hint i can give you is that you don't need to ring the yellow phone first and you're better off hitting that red phone a few times first.
It's a visual novel. Artsy game. Doesn't sit well with a mainstream audience that expects a fair mechanic, a normal game :( I made this game to express my feelings, I don't expect people to like them... But it's funny when people complain they struggle, can't win, can't tell the truth. Awkward dialog. Awful gameplay.