Hey chaoticbrain, I apologize for the inconvinience of the minimalism of the bikini's, unfortunately we are limited with the amount of space we have to create our victims.
Yes, you lose points if you're doing it, so you can't rely (too much) on the pause trick for the Impossible badge. But it doesn't negatively affect your progress for the medium badge, so pause away!
This game becomes a lot easier if you keep one finger over the esc key. You can pause whenever you like and make reaction time practically a non-factor. (Thank god, because I never would have gotten 10 purples otherwise.)
Even though it sounds logical, in this order players usually learn faster, as holding is 1 action, while holding and moving your finger is 2 actions. If everyone were reading tips - I would do it the way you say, but as most people don't like reading in games, it should be as intuitive as possible.
@keneticmotion: If you're running into the bellboy, it means you're taking too long. Most likely, you're letting the woman take you into the hotel, which wastes lots of time. You need to get her purse, and then avoid encountering her.
The game is advertised as "A combination of Sudoku and Minesweeper". Um, no? Aside from the fact that all three games are puzzle games and use numerals, there's pretty much no comparison. You don't uncover hidden elements, neighboring elements don't directly affect each other, you don't try to create complete and non-repeating sets, and you only work in rows and columns (no boxes). Honestly, how desperate are you for plays that you'll grasp at straws like that in your advertising?
I think a recent Flash update has made this game mostly unplayable. Instead of spawning inside the maze, you now spawn in the black void outside the walls, and can't move at all. But you can still watch the cutscene at the end by right-clicking and hitting forward.
It must have been 2 years since I last played this game. And in just one try, and I managed to get the 2048 tile! Now I can't remember why I used to think this game was hard as balls before...
Nice, that would be pretty awesome! I'll pass it on and who knows maybe it will be implemented in the future, time will tell.