I was browsing my favorites, and found this game. I didn't even remember putting it in my favorites, so I clicked to see what it was. Now I'm glad I did.
The flow of the game is very badly skewed. 11 levels are nothing more than simple tile-swapping puzzles, and a new mechanic isn't introduced until almost 40% of the way into the game. Then, you get one new mechanic to work with for 8 puzzles. After that, you're introduced to five new mechanics in the space of 8 levels, and then you reach the final level, where one of the mechanics (different-colored wires) doesn't even show up.
I spared the final enemy in my playthrough, and I haven't replayed to see what happens if you choose "kill", but judging by the comments it seems that there's no alternate ending for it. I think that there should have been a consequence; if you kill them, then Jinora picks up the smell of death, which speeds along her transformation and makes your journey all for naught.
The fact that Skulls completely drain your charge is very annoying, but still manageable. However, I really dislike that they also prevent you from recharging at all for several seconds; I think that's too punishing, especially since the very act of draining all your energy makes you unable to destroy them.
Sorry, I said one music track for the game, but I meant in the actual levels that you play. I don't count the title screen or the level select menu, because that's not where players usually hang around.
Starting at level 5, you really start to notice that it's very easy to misjudge the placement and distance of platforms. Platforms that look in line with where your ball is may actually be closer to the screen and higher, or further from the screen and lower, and as a result you miss your jump completely. Another obnoxious thing is that, when you die and respawn, you lose all progress including gems, but the timer doesn't reset. In order to actually reset the level, you need to go to the pause menu and click restart every time you die. Finally, even though there's only one music track in the game, for some bizarre reason it fades out and starts over every time you begin or restart a level, so you end up hearing the first part over and over again.
I think I have an idea to improve the computer opponent's AI. Right now, it doesn't seem to have any aversion to making a move that gives the player a free move (i.e. being able to mark any space on any board). But free moves give a HUGE advantage to the player that gets them, and can easily turn the game in their favor. Therefore, I suggest that you add a rule to the AI which tells it to avoid giving the player a free move whenever possible.
I'm glad that the game doesn't give me any grief if I kill the mountaintop dwarves without killing anyone else. We can all agree that they deserve to die, right?
This game is worth it! Don't be so quick to judge that which is still under judgment! Or... something...