The three endings are: 1.) Fully revive MALOR, 2.) Do not fully revive MALOR, climb the mountain yourself, and kill MALOR, 3.) Do not fully revive MALOR, collect 10 souls, enhance your lightning powers, teleport to the mountaintop using your enhanced powers, and kill MALOR.
I just realized that once online multiplayer gets implemented, a lot more games are likely to end in draws. If I can make an additional gameplay suggestion: Every time a small board is closed, put a little number on it, starting from 1 and counting up. Once 8 boards are closed, before the next player makes their move, erase the small board with the lowest number (the earliest one closed) and replace it with a fresh board. That way, the game can continue indefinitely until one player wins.
How to get a great high score without consulting a walkthrough: 1.) For each puzzle, just blunder around until you stumble onto the solution. 2.) Screenshot the solution before it goes away. 3.) Replay the puzzle, and reference your screenshot to get the most efficient solution.
The levels should really be re-ordered. The first few levels we play should be small grids with no blank tiles, so we can get the hang of connecting tiles adjacently. Then we learn about double-bar connections, then wild-card (alpha node) connections. After all the connection mechanics have been properly introduced, only then should we start getting levels with blank tiles and begin to learn that connections can span multiple tiles.
I have to say, Level 15's design is highly questionable. It looks at first glance like you need to keep the red blocks until after you get the key. Not only is that not the case, but both getting and avoiding the red dot are really simple to do. Which leaves me wondering, what was the puzzle supposed to be here?
The code to the safe near the sunken boat is 3-2-8. You're straight-up given the code when you need what's in the safe, and you can't use what's inside before then. Still, it'll save you a minute-long round-trip to get the safe contents.
Did you pay to get on the front page? There seems to be no other explanation, considering the low number of plays and the mediocre rating. Besides which, the game's controls frequently lock up for discernible reason.
I personally invited the developer to upload this game to Kongregate, and I moved it to Hot New Games after it was stuck under judgment overnight. The developer did not ask us to do this, and no money was exchanged.
You know, as riveting as this story about robots who who removed their emotions is, I can't help but notice that you never make a compelling argument for WHY beings of entirely rational thought must be in a permanent state of suffering, or why emotions are inherently good. Yes, humans are nothing without their emotions, but byte-people aren't humans. It's rather arrogant to assume that what works for us must work for non-organic lifeforms.
I'll enjoy this game, but I most certainly will not donate money or support your efforts to make money off of a game that takes someone else's idea and does nothing new with it.
Actually, there ARE several new mechanics. You'll see them if you complete the game.
You complete full version of Evo Explores on Kongregate without paying a cent :)
Right now, there isn't much incentive to invest heavily in the more specialized upgrades, as long as upgrades suitable for all purposes are available. But one way you could make elemental attack and defense more tantalizing is if, instead of one endless level, you offered a campaign of a series of levels each having a unique assortment of enemies. Some levels would require you to invest in anti-red upgrades, some levels anti-tall upgrades, etc.
I think I see why the "Go me" button after completing the basic levels doesn't work properly. After completing the challenge levels, it tells you you've completed the basic levels and offers you a challenge. So it seems that the basic level completion screen and the challenge level completion screen were accidentally swapped.
The main problem I have with this game's direction is that it seems you couldn't decide whether you wanted a spooky and enigmatic atmosphere like Submachine, or a wacky romp to faraway lands like The Life and Times of Scrooge McDuck. So you decided to go for a little of both, and it just... it doesn't work at all.
You know something? I don't feel bad for the Dibbles that gave their lives for this petty quest. It's not my fault that they're too stupid to realize that there's other ways to form steps and blockades without pointlessly dying.
interesting suggestion!