Most English speakers call it a guinea pig, not a cavy. I know that makes no sense, since they're not pigs and they're not from any place called Guinea, but just roll with it.
More like, the puzzle isn't so low-resolution that you have to strain your eyes to find a broken connection, or a level-select menu that isn't an undocumented feature (and also doesn't return you to level 0).
I'm honestly amazed that ancient games like this are still being featured. Surely there must be another, more recent game on Kong that uses the same puzzle mechanic, but presents it with more polish.
And also, if I work as an apprentice for a year, my health and stamina are not restored as a matter of course of a whole year passing. And yet, resting at an inn doing f--- all restores me to peak fighting condition. How does that make any sense?
This game is supposed to be a race against time, correct? It's supposed to be a struggle to make the most of every year. But there's really nothing to stop you from grinding enemies for EXP or cash, because the weakest enemies available deal no damage, respawn infinitely for your convenience, and it doesn't consume any stamina to fight, meaning that it is an infinitely more profitable choice than being an apprentice. And despite the promising fact that this is a Game Maker game, I somehow doubt that this game is going to pull an Undertale on me.
Hi!
This game was actually done in a race against time (For the Game In Ten Days challenge). For that same reason some things are unbalanced or not totally polished. Battle in particular was added later on, more as a demo of what could be done, so that's why it's still like that. On future versions it won't be so profitable, and slimes/bats/others won't respawn constantly (Just once per year or death).
:)