Whenever I take a long time to finish the Devil's puzzles, he gets this expression like: "I know that idle hands do my work, but can you hurry it up already?"
To help the people trying to solve this game without relying on a complete walkthrough, here is a list of all items which can be safely sold: bitter candy, bread roll, cigarette, empty bottle, encaeclypoadiae, english tea, glasses, holy picture, lollipop, pen, shoe polish, tarot card.
Now cometh Mateusz, Lord of Mazes, and with him his minions of Confusion and Despair. And to the world he doth bestow one last trial, beckoning heroes of great intellect and persistence to brave its corridors. To the courageous soul who dares challenge this labyrinth: thou art a fool. Ye shall be cursed to wander over a dozen overwhelming worlds, each containing puzzles of ever-mounting insidiousness. And as victory is forever kept from thy grasp, thou shalt know only the bitter tears of defeat.
Sometimes the correct solution doesn't work, because the cubes slide in a somewhat unpredictable fashion, and a few might end up stuck in an unreachable niche.
>Go on an epic quest to discover the mystic, arcane art of not shitting your pants. "I don't know how to go on an epic quest to discover the mystic, arcane art of not shitting your pants." >Shit
Level 27 is garbage. There is literally one frame in the cycle in which Ed can get past. You are not going to beat this level except by rolling, hoping for the best, restarting, and repeating the process until you succeed.
This game completely misses the point of what a roguelike is. Roguelikes are all about attrition; you have limited power, limited defenses, and limited healing. The enemies are supposed to overwhelm you not simply through rapid escalation of power and toughness, but mainly through whittling down your non-replenishable resources bit by bit, until you succumb and die. The only respite you should get is in between runs, never during. If your resources restore over time, there should be something else pressuring you to keep you moving forward; starvation, an unstoppable enemy slowly chasing you, the time until the sun rises and turns your body to ash. As it stands in this game, you can take all the time in the world, and never be punished for always taking the slow and safe way out. That is why it fails as a roguelike.
I think I know what you're saying, and I think what you're saying is most definitely badass!