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ChaoticBrain's Comments

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Effing Meteors

Play Effing Meteors

Dec. 30, 2010

Rating: -6

Oops, almost forgot the obligatory FFVII reference. Oh wait, I just spoiled it by prefacing it like that. Eh, never mind.

Effing Meteors

Play Effing Meteors

Dec. 30, 2010

Rating: 15

Clearly, Dr. Evil was not thinking big enough when he wanted sharks with frickin' laser beams attached to their heads.

Hard Quiz Demo

Play Hard Quiz Demo

Dec. 30, 2010

Rating: 8

You have a lot of spelling errors to fix.

Guessing Number Game

Play Guessing Number Game

Dec. 30, 2010

Rating: 1

That was pretty strange.

Falling Blocks of DOOM

Play Falling Blocks of DOOM

Dec. 29, 2010

Rating: 2

Big glitch. If you press restart during arcade mode, it saves your score. You can get scores of 99 for both arcade levels easily this way.

Sarah's Run (preview)

Play Sarah's Run (preview)

Dec. 28, 2010

Rating: 0

Kezutah: You can't press buttons on walls. You can press buttons on floors. And if there's a button on the wall, you'll just have to turn that wall into a floor.

Sarah's Run (preview)

Play Sarah's Run (preview)

Dec. 28, 2010

Rating: 1

I'd like to request a camera mode that doesn't require me to keep pushing V to see ahead. Let's call it Tracking Camera mode. When the cursor is in the center of the Unity player screen, the camera would always be behind Sarah, with Sarah in the center of the screen. When the cursor is at the top edge of the screen, it would be looking down at a 45-degree angle, centered on and above-behind Sarah. At the left edge of the screen, it would be looking 45 degrees to the right, centered on and left-behind Sarah. And so on so forth.

Hyperpype

Play Hyperpype

Dec. 28, 2010

Rating: 103

You should probably emphasize the rule that it is not necessary to make a closed system using all of the pipes, just a closed system.

Gray

Play Gray

Dec. 28, 2010

Rating: 0

I think the most fitting rating to give a game like this is 3/5.

Stardust: Holiday Edition

Play Stardust: Holiday Edition

Dec. 28, 2010

Rating: 1

It would probably be a little more engaging if there was sound. Or perhaps an explanation why the bells seem to be so non-responsive. Or no overly restrictive time limit.

Volcano Jumper

Play Volcano Jumper

Dec. 27, 2010

Rating: -3

Congratulations. You somehow managed to fail game design so badly that you made a game that inadvertently rewards you for dying. Each gem is worth 10k, and each second that passes loses you 1k. You can then easily grab some gems, die, grab gems, die, etc. and watch your score gradually grow to infinity.

Mine Jumper

Play Mine Jumper

Dec. 27, 2010

Rating: -2

I beat the game. Yes, you heard me, I beat the game. After memorizing the pattern consisting of no more than 20 mines, and mastering the one and only tricky jump it had to offer, I was rewarded... by having my character run off the right side of the screen and explode. Yeah. That was pretty weak.

Lost & Found

Play Lost & Found

Dec. 26, 2010

Rating: 1

It seems like the dark areas where you need the star to light your way needs a bit of work. The light sometimes shines from the front, but sometimes it shines from behind instead and leaves you in the dark, even when the star is literally a foot in front of the girl's face.

Arkandian Crusade

Play Arkandian Crusade

Dec. 26, 2010

Rating: 4

I would just run Firefox all the time and not touch IE at all. But I guess your solution works too.

Arkandian Crusade

Play Arkandian Crusade

Dec. 26, 2010

Rating: 1

Okay, scratch that, I'm an idiot.

Arkandian Crusade

Play Arkandian Crusade

Dec. 26, 2010

Rating: -1

For a long time, I mistakenly believed that there was a glitch that didn't count purple Protection bonuses for my main character. Now I understand the real problem: Protection bonuses listed in purple are limited by my Mysticism stat, while white Protection bonuses can be applied as normal. But of course, you wouldn't realize this because this is not actually displayed in the list of buffs capped by Mysticism.

Arkandian Crusade

Play Arkandian Crusade

Dec. 25, 2010

Rating: 3

Vizuna, I interpret it as being the difference from the price the shopkeeper pays to stock his wares. Just like in the real world, shops sell their goods for more than the price they bought them at. Getting the buy price down to 100% means they're making zero profit, and below that point means they are making a loss.

Langman

Play Langman

Dec. 25, 2010

Rating: 80

This game is incredible. Unity is really going to completely revolutionize flash gaming as we know it. Which means it'll finally be on par with a PS1 or Nintendo 64, I suppose. Rejoice!(?)

The Linear RPG

Play The Linear RPG

Dec. 25, 2010

Rating: 4

Make that level 66... Oh my god, I have a problem.

The Linear RPG

Play The Linear RPG

Dec. 25, 2010

Rating: 4

I decided to grind to Level 60 for no reason really since I already reached the end. Clearly I'm more addicted to JRPGs than I thought.

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