Would be convenient to be able to buy 10 of one specific crafting material at a time instead of buying 10 of all basics/reagents/rares/foodstuffs. Kinda a waste having to buy all the rare materials when all I need is jorellium.
The order wait should be removed, because the customers order the same thing every time. I don't need to sit and watch Big Pauly slowly roll out the same triple cheeseburger he's been ordering for the past 2 weeks.
Pets should start at the level of the monster that dropped them. Not fun going back to near the beginning to train your new pet every time your old one dies.
If you destroy the center of a planet, the remaining ground doesnt fall back together due to gravity. Funny watching some enemy standing on a tiny island you cant even see.
I see good suggestions here, but I dont think the creators will notice them on the comments here. They are much more likely to be seen if you place them on the CC forums, not here.
Way too easy to make an infinite loop. All you need is a bunch of saws nearly touching the roof, laser turrets near the roof, and lots of trampolines. The laser turrets will slowly glitch the turtles between the roof and the saws.
I just beat hard, the trick is to make your deck primarily defensive. You cant really kill the hard ai without him killing you first, and he has more resources and a well rounded deck so if you have a well rounded deck you are screwed. The only hard part is that the cpu sometimes gets all these "kill two enemy builders/mages for one" and leaves you with no resources. Though he will continually kill all his recruits for nothing, so that makes it not as bad.
If they made your opponent quitting in multiplayer a win, then it would be exploited WAAAAAY too easily. Make it so that the cpu takes over when someone quits.
There are hackers, though you are correct about walljumpers, they are just using a glitch. People mean hackers as in the people that use fly hacks and stuff like that.