Losing an entire level each time a character is knocked out in battle, especially in battles against characters 5-10 times higher in level, defeats any fun in the RPG.
Why would you make long notes seperate keys? And why wouldn't you spread the keys out? I would think that with the Guitar Hero series and Rockband games designed so well, you'd be able to rip them off better than this. 1/5.
Nice music though.
Kudos to OldManNiko and Obzinator.
My favourite part is where the enemies can shoot through the floor above me on the service elevator while I can niether shoot back through it or jump to it. Thing Thing=FAIL.
I like the game too, but every game should have a mute, and preferably the option to turn the sound and/or music off. That way you can play games while listening to itunes, tv online, or even do it while skyping.