Needs to be longer. But no need for checkpoints. You people are probably getting really close but dying. Don't get so frustrated. (Use momentum to your advantage)
Is it really necessary for the female zombies to have such suspiciously large breasts? I mean really your speeding down the road in a post-apocalyptic world. You hit a zombie.... "Why are there tits on my windshield?"
Just a suggestion, but add a friends system. It would be nice to be able to "friend" and "unfriend" people, as well as view your friends factions, and trade cards with them if the trade is mutual. Maybe even create special, cooperative missions in which you and a friend could play against a more advanced deck. Or maybe even team missions where teams of 3 or more could play against several different leaders while all the battles still interact with each other.
(Structures, ability's, effects, etc.) Rate up so everyone can see please.
a card's rarity does not necessarily contribute to it's statistics. Sure, a rare card typically does tend to have impressive stats but not always. The rarity of a card is just that: how often said card appears when you purchase card packs. So please stop with the complaints of poor stats on a rare card, it's annoying.
Great game but the one complaint I do have is that this game tends to consume a golden card from time to time if you have multiples. I've read of this occurance in the comments and it just happened to me. (I received two jet troopers after mission 28, I know I'm a noob, and when I checked my imperial cards I only had one.) Please fix. :(
Sorry for double post but on the constructive criticism side of things I don't think people should lose battles where both sides have no cards left and your commander has more health. This has happened to me three times now and it's really more of a common occurance than I first thought. I mean, we should win those type of battles, draw battles where both commanders have equal health WITH an energy refund and no mission completion, and lose battles where the enemy commander has more health with perhaps a small energy refund, say half.