Oh yay! It's a new Strikeforce Kitty!
But wait! With this lag, it's a pity!
Dev refuses to change,
His code is deranged,
Yet another missed opportunity.
Maybe after the first 3 levels, you could take out the 'click here to build plant' and 'red bad, green good' floating text panels at the level start. They get in the way when I'm trying to plan my layout.
At the end of the run, there's the option to restart (and lose money) or go to the garage. Wouldn't it make more sense to have a garage and 'run again' or 'new day'? Sometimes I don't need to go to the garage and I'd rather do 3-4 runs and save up. The garage just slows me down.
@neyna, i had guessed papas pastaria as the next theme. they could have diff shaped pastas you boil, sauces that you have to add the right seasoning to, and toppings like sausage, chicken, beef, veggies that you have to cook (feel free to steal that flipline!)
id like it a lot better if the arrows got their own line. why have 4 lines if youre only going to do 3 bubbles max? just give each arrow their own line, otherwise it gets too confusing
@nomajii you have to click through 3 pieces of dialogue. clicking on the reincarny, clicking on the drugs to say shes bad, and clicking them again to say its too dangerous. if you dont, then it just tells you hes not ready
people on IRC aren't that friendly and talkative with strangers. and usually you need to know someone to get into a "secret" channel so they can vouch. but it was still a neat story
i would love to be able to assign hot keys to my own men (and lady spy). my commando died on level 20 and he had been #1 since i could afford him so all my people got bumped and i was confused for a couple rounds. other than that, great game
i would love love love if i could move restart from R to L. i went to hit right so many times and my finger hit r :( other than that, i started playing for the badge, but kept playing cuz its awesommme
Thanks for the idea. The panels are now hidden if you complete 4 levels