So the enemy can just skip turns if they runs out of energy whereas you have to use struggle? Is it that hard to learn from a certain RPG game starting with P?
Very clumsy mechanics involved with the float function; often double up on the same spot of water if you try to save time by placing two float stones next to each other.
Ranged units are next to useless thanks to the small battle area and the fact that they take so long to "charge up" and tries to be rambo when the enemies get within half the map of them.