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Game comments and reviews
Dec. 11, 2011
It's too hard. I lose all three lives without even getting to my turn. :\
GZ!!!!!
Dec. 10, 2011
It's not very well made. For instance, the respawn is very glitchy, and you tend to fall though objects. Mousedrawn Flash graphics isn't the best way to go either. I do like that you experimented with different platform shapes. It wasn't too hard, but it was still slightly challenging.
Developer Reply
Thank you for the comment, please have your friends play... once i get over 1000 plays i am going to remake the game
The mouse keeps disappearing when it touches walls.
The character slides around way too much and jumps a little too high, but other than that. Good game.
Dec. 09, 2011
The same 2 levels that everyone that uses stencyl has. At least try to put some thought into a game. 1/5
Dec. 07, 2011
I think using X and C as controls isn't the best idea. They're too close together and when I want to throw a box, I accidentally make Barry walk into a fire etc. It's kind of frustrating.
Dec. 06, 2011
The difficulty of this game is based entirely on luck. Quite a few times, I got blue dots that are literally right on top of red ones.
I actually practiced myself while testing it, so it is easy for me... you're right... Thanks for feedback, mate! :)
I like it. It's like a traditional simon game, but with a twist.
The levels need restart and mute buttons. Keep making levels and you got yourself an good game.
Dec. 03, 2011
There's a typo in the third level. The word "steer" is misspelled ("Blocks can STEER your way to victory").
Ooops, it's fixed now. Thanks! :)
Well, I like that you created a full game with a beginning and an end, and changed the Stencil textures. What I didn't like was that you used the same two levels that are in EVERY Stencil tutorial game. The game is better without them. Also the later levels moved too fast for me to really understand what was going on. Add more blocks so you have time to actually look at the level.
I have created my own Level one and two, just kinda rushed it and used the stock ones by accident. I'll change them tomorrow. Ya I agree with you there, it was supposed to simulate realistic gravity but it seems to be going way faster. I'll take that all on board. If you come back let me know how it has progressed when I have more levels and tweak it around. =]
Dec. 02, 2011
I don't keep dying, but it does keep switching to the menu screen.
I think some inviasble monsters may have crept into the game i will look into this. Thanks
Broken game 1/5
Dec. 01, 2011
Bug in level 27, can't complete.
Nov. 30, 2011
The last level kind of confused me, but other than that, pretty good.
Nov. 29, 2011
An objective would be a good idea. I have no idea what I'm supposed to be doing and I die at random times. 1/5
The warnings get covered by the lasers so you have no idea where they're going to be.
Game is a black screen 1/5
It needs wider openings, otherwise the game is a pixel hunt. The spaceship should go up and down faster. Have some sort of score system.
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