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chessdude's Comments

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Helixteus

Play Helixteus

Sep. 11, 2014

Rating: 1

Bug report (I think): I'm using the UT overclock on all my planets. However, I don't get as much ore as I should by simply using the collect all button. Here's how I know- I waited an hour, hit collect, and noted how much ore I got. I then repeated the process, but prior to collecting, I visited all my planets. This time, I got around four times my initial earnings. I think that the effects of the overclock didn't activate until I visited the planets. I think this because when I waited overnight, I got the same amount of money as I got visiting every planet. In addition, when I visit one planet and collect all shortly after that one planet is maxed, the collection is much smaller than when I view all the planets, even though they should reach maximum capacity around the same time. Is this intentional? (If you don't understand what I'm trying to say, let me know and I will rephrase)

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 02, 2014

Rating: 6

For me, there is one main reason this is the best idle game available. That would be the Angel Investors. With every other idle game of similar length and style, the linearly increasing profits can't keep up with the exponentially increasing costs. This means that the time between upgrades grows longer and longer until the player stops returning completely. With this, however, we instead spend a set interval increasing our monetary assets before converting them into our AI multiplier.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 31, 2014

Rating: -5

Well, my lemonade stand makes way more money per cycle (NOT per second) than the sum total of all GDP worldwide for humanity's existence (I assumed 2010's worldwide GDP for a million years, and I was still not even close to 1%). This game has no semblance of realism whatsoever, now it's just a numbers game. I like it. I never knew what was after quintillion before, and I wouldn't have even guessed that undecillion was a word.

God's Assassin

Play God's Assassin

Jul. 10, 2014

Rating: 7

Great job already! I saw the second dream (the Inception one) and couldn't stop laughing.

The Valley Rule

Play The Valley Rule

Jun. 23, 2014

Rating: 34

Great game. Only one problem as far as I am concerned- I keep having this glitch where I jump on a box, and end up inside of it. I can usually get out easily by holding up while jumping, but it is somewhat distracting.

AdVenture Capitalist

Play AdVenture Capitalist

Jun. 10, 2014

Rating: 0

Thanks for limiting the money counter's significant digits a bit. When I have quadrillions, I don't need to see the pennies flashing by. Keep up the good work.

Astrox

Play Astrox

Apr. 04, 2014

Rating: 0

There should be a way to make the afterburners activate automatically when your ship moves on its own through autotargeting.

Developer response from momoguru

this will be fixed tonight, not sure what i was thinking when i did that.

Cosmic Clicks

Play Cosmic Clicks

Feb. 14, 2014

Rating: 4

My real question is, how is speed used as a currency?

Idle Mine

Play Idle Mine

Dec. 02, 2013

Rating: 1

I don't think the auto g/s is quite accurate. When I get an upgrade to the auto click power, the g/s increases whether the ore is depleted faster or not. It seems set up to be accurate if extra damage was carried over. However, this is still a good game.

The Programmer RPG

Play The Programmer RPG

Nov. 18, 2013

Rating: 0

Also, is the treasure cavern initially supposed to be empty?

Developer response from GregoryCarlson

Did you click the update button on the opening screen? You have to click that button (and the update button on the following update screen) to "add" the update.

The Programmer RPG

Play The Programmer RPG

Nov. 18, 2013

Rating: 0

I'm in the angry caves right now, and I notice a few things. First of all, I love that you put "Evil Update" as an enemy. Second, the "Wins:" counter is off. Before winning, it says "un.." (cut off). I think it's trying to say undefined. After beating the mole, it says Na.

Developer response from GregoryCarlson

Ha, thanks for noticing. Did you click the update button on the opening screen? You have to click that button (and the update button on the following update screen) to "add" the update.

The Programmer RPG

Play The Programmer RPG

Oct. 25, 2013

Rating: 2

This thing was great. It was everything a programming guide should be. Please don't stop here. I highly anticipate new extensions.

Royal Offense

Play Royal Offense

Oct. 17, 2013

Rating: 0

I like the game, but I find that I don't always have the time to drag everyone individually. There should be an easy way to select everyone (even better, every unit of the same type) at once. Also, being able to manage my units while the game is paused would be appreciated.

The Great War of Prefectures

Play The Great War of Prefectures

Oct. 05, 2013

Rating: 17

Japan attacked by aliens... It seems inevitable somehow.

Spectromancer: Gathering of Power

Play Spectromancer: Gathering of Power

Sep. 18, 2013

Rating: -1

For the gauntlet arena, there should be a way to avoid trading cards if you are happy with your setup.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 05, 2013

Rating: 0

While playing the settler level, the palace is still stated as costing 25000 production. I was still able to buy it at less, but this was confusing.

Symbiosis: Greenland

Play Symbiosis: Greenland

Jul. 21, 2013

Rating: 17

One of my favorite parts of this series is that experience hinges on difficulty, not on speed, so those of us that prefer to take our time can do so.

This is not a minimalist game

Play This is not a minimalist game

Apr. 29, 2013

Rating: 0

Have you ever read Adventures in Flatland?

400 Years

Play 400 Years

Feb. 11, 2013

Rating: 0

I like the fact that the people disappear when you wait as fast as possible.

Qoosh

Play Qoosh

Jan. 21, 2013

Rating: -1

I would have preferred an ending where we survived.

Developer response from AethosGames

If it makes you feel better, you were only deconstructed. I may just put Qoosh back together someday.

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