Bug report (I think): I'm using the UT overclock on all my planets. However, I don't get as much ore as I should by simply using the collect all button. Here's how I know- I waited an hour, hit collect, and noted how much ore I got. I then repeated the process, but prior to collecting, I visited all my planets. This time, I got around four times my initial earnings. I think that the effects of the overclock didn't activate until I visited the planets. I think this because when I waited overnight, I got the same amount of money as I got visiting every planet. In addition, when I visit one planet and collect all shortly after that one planet is maxed, the collection is much smaller than when I view all the planets, even though they should reach maximum capacity around the same time. Is this intentional? (If you don't understand what I'm trying to say, let me know and I will rephrase)
For me, there is one main reason this is the best idle game available. That would be the Angel Investors. With every other idle game of similar length and style, the linearly increasing profits can't keep up with the exponentially increasing costs. This means that the time between upgrades grows longer and longer until the player stops returning completely. With this, however, we instead spend a set interval increasing our monetary assets before converting them into our AI multiplier.
Well, my lemonade stand makes way more money per cycle (NOT per second) than the sum total of all GDP worldwide for humanity's existence (I assumed 2010's worldwide GDP for a million years, and I was still not even close to 1%). This game has no semblance of realism whatsoever, now it's just a numbers game. I like it. I never knew what was after quintillion before, and I wouldn't have even guessed that undecillion was a word.
Great game. Only one problem as far as I am concerned- I keep having this glitch where I jump on a box, and end up inside of it. I can usually get out easily by holding up while jumping, but it is somewhat distracting.
Thanks for limiting the money counter's significant digits a bit. When I have quadrillions, I don't need to see the pennies flashing by. Keep up the good work.
I don't think the auto g/s is quite accurate. When I get an upgrade to the auto click power, the g/s increases whether the ore is depleted faster or not. It seems set up to be accurate if extra damage was carried over. However, this is still a good game.
Did you click the update button on the opening screen? You have to click that button (and the update button on the following update screen) to "add" the update.
I'm in the angry caves right now, and I notice a few things. First of all, I love that you put "Evil Update" as an enemy. Second, the "Wins:" counter is off. Before winning, it says "un.." (cut off). I think it's trying to say undefined. After beating the mole, it says Na.
Ha, thanks for noticing. Did you click the update button on the opening screen? You have to click that button (and the update button on the following update screen) to "add" the update.
I like the game, but I find that I don't always have the time to drag everyone individually. There should be an easy way to select everyone (even better, every unit of the same type) at once. Also, being able to manage my units while the game is paused would be appreciated.
this will be fixed tonight, not sure what i was thinking when i did that.