I discovered a glitch in the scoring system. Under coins collected, it states (for example) 6/6*100=10000. This is obviously an error as this number is so much larger than the other sources of points.
I think everything should be slowed down. The AI can summon a full line of men instantaneously. Meanwhile, I sometimes can't keep up with the right units. Otherwise, great game.
I think there should be a couple of command centers, which work like ports except that they increase the number of armies you can move per turn. It does feel irritating when you lose the front line because you can't move your men out of the cities. Otherwise, great game.
I don't find this to be much of a puzzle- it focuses far to much on perfect aim and timing. Also, many of the bows are close to the edge of the game-screen. You need to pull out of the game for full power, and then it doesn't let you shoot.
This is a well designed game. I think this may be the most realistic (strategywise) war game I've ever seen. Personally, I found the Europe map impossible, but the setup is really well done. One suggestion: while the way you used the fog idea was great, there should be a way to observe your enemy (a card that lifts the fog in an area/the map for a bit/indefinitely).
I think there should be a third category of upgrades, which you also buy but can affect the rest of the game (Research and Development). This could give you a small, permanent health bonus, or extra unit space.
Thanks! There actually are cards to see through the fog, three of them in fact! Check the Spy, Reconnaissance, and Surveillance Cards in custom games.