chiablo's Comments

Game comments and reviews

Run

Aug. 27, 2009

0

Collision detection of a 2d character on a 3d plane is horrendous. If he had a shadow, it'd be a lot easier to tell where he is on the plane.

Gravitee 2

Aug. 15, 2009

0

Pull display doesn't seem to do anything. :(

Cargo Bridge

Aug. 13, 2009

0

The challenges are super annoying. Why not just let me chose what length I want to attempt instead of just giving me 30, 31, 32, 33, etc. When you have a good formula, one meter is nothing.

Meat Boy

Aug. 03, 2009

0

As cool as this game is... I simply cannot get past the twitchy floaty controls. I'm so used to N (I have beaten every level) and yet Meat Boy feels like it's running at double speed. Some of the jumping requires absolute perfect timing which is near impossible with the speed at which the character moves.

Cell Warfare

Apr. 11, 2009

0

So you can mute the annoying techno, but you can't mute the constant 'bang bang bang bang'?

Neverending Light

Apr. 11, 2009

0

Wow... Annabel or whatever her name is had probably the most horribly written lines in video game history. And the forced humor with the sprites was facepalm worthy. Interesting game though, very cool. It just really needed to have a more serious tone. I have done some cave diving, and the game mimics what the experience is like.

Hero's Arms

Apr. 11, 2009

0

Bringing the "magic" of games from the 80's. Yea, I guess there were a ton of really crappy Zelda clones back in the 80's.

Penguinz

Apr. 01, 2009

0

If you're missing the 19 enemy types badge, quit out of the game and it'll give it to you.

Penguinz

Apr. 01, 2009

0

Fixed it, a quick flash player update and I'm good to go now!

Penguinz

Apr. 01, 2009

0

Doesn't load for me. I get a gray screen, a load bar (with a little lock symbol to the left) and that's it.

Scriball

Mar. 31, 2009

0

Level 21 is overly difficult for how early in the game it is. And you HAVE to pass it your first try or you will get stuck. Right now I cannot progress because I have to stall the ball as soon as the level starts and wait for the pink mines to disappear. By the time I get the ball moving in the right direction, they reappear.

Death vs. Monstars

Mar. 29, 2009

0

Bullet time was really unnecessary. I beat the entire game without ever using it. I can see if it was like a shmup or Geometry Wars where you have a one-hit death it would be useful... but meh.

Whiteboard Tower Defense

Oct. 01, 2008

0

There are so many things wrong here... This game is as generic as it can be, STOP MAKING TOWER GAMES. The sound effects are terrible, at least there's a mute button. I'm not even going to bother getting the card this week.

loops of zen

Sep. 25, 2008

0

I hit one level (40) that was unsolvable.

The Necronomicon

Sep. 14, 2008

0

16 is not fun... not not not not fun.

The Necronomicon

Sep. 14, 2008

0

Apparently the 25 damage badge does not include the challenges. /hmph

Color Infection

Sep. 14, 2008

0

I hate to say this... but using brown balls to infect the yellow balls seems to imply racial cleansing. in the future, I'd recommend using red and blue balls.

The Necronomicon

Sep. 09, 2008

0

There needs to be a way to build a deck.

Ultimate Defense 2

Aug. 30, 2008

0

Stop! Making! Defence! Games! Seriously, it's got to stop! Show some originality for Cthulhu's Sake!

Epic war

Aug. 21, 2008

0

If you have a "mute sound" button... HAVE IT MUTE THE SOUND!