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Chigworthy's Comments

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Bible Fight

Play Bible Fight

Mar. 08, 2009

Rating: 0

Game looks great, but the gameplay sucks on wheels.

Don't Look Back

Play Don't Look Back

Mar. 05, 2009

Rating: 0

Great game. For such a simple presentation, a lot of story is conveyed. There is a complete arch of storytelling and the ending is perfect.

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

Amorphous is a ripoff of Adventure, for the Atari 2600. Get it?

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

To everyone who claims to be taking damage from invisible enemies: When you kill a Deathrupture, it leaves a Black Ooze behind for a limited time. In the later levels, the background gets darker and these become harder to see, especially if you are near the edge of the arena.

Sky Invasion

Play Sky Invasion

Feb. 19, 2009

Rating: 0

Frustrating, repetitive. I don't like games where you need to replay a level over and over until you beat it; it doesn't make for fun game play. Have the level difficulty ramp up slowly. Also the aforementioned ability of the enemy to spawn as many as 10 units at once is ridiculous.

Cell Warfare

Play Cell Warfare

Feb. 14, 2009

Rating: 0

4/5. Good game, but that die 100 times thing is silly. I've gotten every other achievement and died less than 25 times. It takes me 20 seconds to suicide. That means I have to sit here for 25 minutes doing nothing but trying to die and listen to the first 20 seconds of that song over and over. No no. Good game otherwise.

Death Dice Overdose

Play Death Dice Overdose

Feb. 06, 2009

Rating: 0

How did this get badges? Is the collision detection a little off to make it even less fun? This could have been better.

Hands of War

Play Hands of War

Jan. 21, 2009

Rating: 0

Near the end, I have to raise my rep with merchants over 2000 points to get the next quest. At 5 rep points per kill, that means I have to kill 400 enemies to get the quest. Am I missing something?

Scriball

Play Scriball

Jan. 21, 2009

Rating: 0

Quit after level 7 because I was tired of the ball going through the line. Replaying a level more than 5 times to me is just not fun.

Sonny 2

Play Sonny 2

Jan. 17, 2009

Rating: 0

5/5, my favorite song.

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 04, 2008

Rating: 0

Wanted to like this. As a juggernaut, I cannot beat the first arena battle on lvl 3. I have tried ten times. The stun attack of the juggernaut is too slow to defeat the alchemist's healing spell, which also cools down way quicker than my stun.

Atomik Kaos

Play Atomik Kaos

Sep. 30, 2008

Rating: 0

Still broken. No worky. El Failo. Rubbish. Discombobulated. Out of Service. No Sirve. In a state of disrepair.

Atomik Kaos

Play Atomik Kaos

Sep. 28, 2008

Rating: 0

Also, on Endless mode, the atoms just keep multiplying (Way more than 20) and the particles from explosions just sit there unmoving.

Atomik Kaos

Play Atomik Kaos

Sep. 28, 2008

Rating: 0

After having to rt. click "forward" twice just to get to the game because of frozen screens, the first level is bugged. I've destroyed all atoms in one click, in 2 clicks, etc, and it still fails me. Test the game before you upload it.

Atomik Kaos

Play Atomik Kaos

Sep. 28, 2008

Rating: 0

Frozen at opening screen that asks whether you want music and sound. Buttons do nothing.

Move the Dots Puzzle

Play Move the Dots Puzzle

Sep. 21, 2008

Rating: 0

Like most YouGame stuff, awful.

Lantern Festival

Play Lantern Festival

Sep. 20, 2008

Rating: 0

What the hell is this? A joke?

The Necronomicon

Play The Necronomicon

Sep. 13, 2008

Rating: 0

These challenges make me want to "remove my taint".

Chronotron

Play Chronotron

Jul. 26, 2008

Rating: 0

Also, bonus level 5 keeps preventing me from using the time machine with one of my early robots, so I can't pass the level.

Chronotron

Play Chronotron

Jul. 26, 2008

Rating: 0

Great game, but seems really buggy on some levels. For instance, bonus level 3, if the first robot operates the platform to raise the 2nd crate up and down, and the 2nd robot operates the trapdoor platform to bring it over and drop on the middle platform, that crate adds no weight to the platform and the level can't be completed.

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