To everyone who claims to be taking damage from invisible enemies: When you kill a Deathrupture, it leaves a Black Ooze behind for a limited time. In the later levels, the background gets darker and these become harder to see, especially if you are near the edge of the arena.
Frustrating, repetitive. I don't like games where you need to replay a level over and over until you beat it; it doesn't make for fun game play. Have the level difficulty ramp up slowly. Also the aforementioned ability of the enemy to spawn as many as 10 units at once is ridiculous.
4/5. Good game, but that die 100 times thing is silly. I've gotten every other achievement and died less than 25 times. It takes me 20 seconds to suicide. That means I have to sit here for 25 minutes doing nothing but trying to die and listen to the first 20 seconds of that song over and over. No no. Good game otherwise.
Near the end, I have to raise my rep with merchants over 2000 points to get the next quest. At 5 rep points per kill, that means I have to kill 400 enemies to get the quest. Am I missing something?
Wanted to like this. As a juggernaut, I cannot beat the first arena battle on lvl 3. I have tried ten times. The stun attack of the juggernaut is too slow to defeat the alchemist's healing spell, which also cools down way quicker than my stun.
After having to rt. click "forward" twice just to get to the game because of frozen screens, the first level is bugged. I've destroyed all atoms in one click, in 2 clicks, etc, and it still fails me. Test the game before you upload it.
Great game, but seems really buggy on some levels. For instance, bonus level 3, if the first robot operates the platform to raise the 2nd crate up and down, and the 2nd robot operates the trapdoor platform to bring it over and drop on the middle platform, that crate adds no weight to the platform and the level can't be completed.