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Cosmic Clicks

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Feb. 11, 2014

Rating: 1

51:57

Developer response from Dark_Timmy

Thanks for playing and I really hope you enjoyed the game! I always appreciate when someone lends me their time! Best, -Tim

Tiny Defender

Play Tiny Defender

Jan. 31, 2014

Rating: 2

The different chars are basicly different weapons. And here is the big problem compared to other shooters: You cant switch them during a level. In other games you use the weapon according to the situation. Here you are stuck with the char you picked for the level. Also a couple things are not as expected: I would expect the beam to hit those shielded enemies if it say "blocks BULLETS" but it doesn't. The grinding of new chars is boring. Let em start with a higher level. Fix all that and its going to be a very nice game.

Valthirian Arc 2

Play Valthirian Arc 2

Dec. 25, 2013

Rating: 3

c) mentors: right now they seem to be only a money sink for end game. Exp mentors are worthless since you get most of it from quests anyway. stat mentors would be nice if there wasn't point a. I think they should either be a higher hiring fee and lower monthly costs or they should be able to give their bonus on top off whatever they would normally get in that building (so for example exp bonus even a student "rolls" int increase in the room)

Valthirian Arc 2

Play Valthirian Arc 2

Dec. 25, 2013

Rating: 6

So now that most of the bugs have been fixed I "finished" the game. I really liked it but there a few things that still seem a bit off: a) building upgrades: Multipurpose buildings are bad since you only get 1 of the listed stats. So the library with +1 everything is FAR worse then a church +2 phy. It would be great if you could either upgrade the library(and others) later so that its actually worthwile to keep them or if you could gain all listed stats. b) Exp gain on level 30 chars. It just seems so wron whenever a level 30 gains exp from a building. Would be nice if you would get AP or stats.

Valthirian Arc 2

Play Valthirian Arc 2

Dec. 23, 2013

Rating: 0

The merc's headquarter hangs up after completion. Also it seems that brave improves int instead of phy (Oh well at least my paladin with brave and 800 int can almost always use his ultimate...)

Great Conquest

Play Great Conquest

Oct. 24, 2013

Rating: 0

Nice controls and good implementation of different buildings. But the last levels are click very fast and never ever misclick or you can restart. I really would prefer if those levels would be a bit slower and more strategic. The fast clicking issue is a lot worse then it should be cause if you ever loose a building for even half a second you loose your shortcut for it.

The Last Door - Chapter 2: Memories

Play The Last Door - Chapter 2: Memories

Oct. 21, 2013

Rating: 0

jean you don't start with a letter, you can find it at the start. Also you need something to wind the box...

Space Croissant

Play Space Croissant

Jun. 06, 2013

Rating: 2

So I managed to get luck: NAN sometime on the 4th lvl. Pretty annoying if you invested in luck and then you get dropped down to basically 0 with no chance to ever raise it again.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 09, 2013

Rating: 0

Okay can someone please tell me how to beat lvl 11? I managed 3 Stars on the first 1 lvls but 11 kills me with those dragon/mammoth and tortoise/mammoth combos

From The Black

Play From The Black

Jan. 12, 2013

Rating: 221

I think you should change the first few waves. If you go for the secret ending you actually get shooting drones BEFORE the alternatve route takes hold. If those guys start firing before me thats NOT friendly.

MegaCity Deluxe HD

Play MegaCity Deluxe HD

Nov. 24, 2012

Rating: 9

What this game needs to be really great is a bit more influence. Let us have 2 safe slots or choose from the next tiles. Or specials that you can either unlock with lvl ups or that refresh for example every 10k score. Examples: +1 on all free tiles. Randomize your next tiles. All negative tiles become 0 score again. For the lvl ups we should be able to switch certain types of tiles on or off. (Personally i really dislike the casino and I actually feel punished for that lvl up) Make the community a bit clearer. instead of x2 make it +2. Chain score multipliers if you actually finish multiple rows at once.

Time World Test

Play Time World Test

Jun. 21, 2012

Rating: 0

Gunjer: all those stats are dependand from your stats. If you reset a hero using gold his class also chances.

Time World Test

Play Time World Test

Jun. 20, 2012

Rating: 16

The expansion seem to only focus on those card battles which doesn't affect the pillars and thus all the problems of pillars are still unsolved. For example i cant see any hint of more control what pillar you are going to claim. We still dont have any (reasonable) way as leaders to track pillar participation. The card battles themself seem rather useless to me (especially with their current speed, 20 min for 1 boss raid during which you can basicly do NOTHING else?) since all you seem to get is stuff for more card battles and hero exp. Okay the exp seems to be a big amount on the higher battles but if it takes an investment of 1000 gold minimum and 1 day per battle i must say i am going to ignore all those battles. The card boss raids i am not going to evalute the rewards for the simple reason that we did not manage to do more then 1 boss in a reasonable time.

Time World Test

Play Time World Test

Jun. 20, 2012

Rating: 1

Okay the new caard raids are FAR to slow. Give them a x4 speedup if you actually play them. Autobattle should be an instant autoresolve. On raids it should be autoresolved if everyone hits auto. You dont have any real control over the battles. you get a RANDOM card, have to set it on a line and pray that the enemy doesn't use a good skill or unit there. Let us choose the profesion of cards instead of autoassining them with the stat distribution. Let US decide wheter to move a card or not. Let us be able to switch lanes (maybe stun a unit for 1 turn that does so)...

Theme Hotel

Play Theme Hotel

Dec. 12, 2011

Rating: 1

Reminds me of the good old sim tower game. And of course there are quite a few things in that classic that would benefit this game too. Express elevators; the ability to build a floor without rooms in it for better planing; stairs. Some things are interesting chances from the old concept (elevators need space) and its a good game but there are still things that can be learned from the oldies ;)

Rebuild 2

Play Rebuild 2

Oct. 14, 2011

Rating: 5

Great Work. Nice improvements over part 1. A few things could get improved even further though: 1) Stack items. If i have 5 unused pistols, just say pistol x5 instead of having 5 seperate entries. 2) Add a small box next to survivors to see at first glance if a char has any item equiped. Just a small check or red cross would work fine for that purpose. 3) Let us see all 5 instead of only 3 skills in the survivor overview. 4) Dont show survivors with max skills in the school. No need to train them anyway. 5) An autoremove option of items for survivors that no longer profit from them would also be nice.

Little Protectors

Play Little Protectors

Sep. 19, 2010

Rating: -6

okay now i am curious. Would anyone of those guys that voted my answer to kiralin down please me so kind to tell me why? While my answer should also be pretty obvious, those two things are the only thing that limit unit placement exept for the obvius space he already mentioned (Or am i now missing something?).

Little Protectors

Play Little Protectors

Sep. 17, 2010

Rating: -4

Your gold and the other ressources also limit your unit placement.

Little Protectors

Play Little Protectors

Sep. 11, 2010

Rating: 5

Ok here is a full list of bugs/glitches i found so far: Steal skill doesn't work. You dont get money when you see that coin. Even if you inflict 30 damage+ on a boss you get nothing. An archer equipped with the wizards bow actually targets unit before harvesting, while other units ignore units while harvesting (and no those units were not on "no harvesting mode") Map glitches: Scarce bunnyman burrows is listed as scarcity but is scarcity AND sudden death Elemental planes of scarcity is listed as roadrunner but is a drainage map

Little Protectors

Play Little Protectors

Sep. 11, 2010

Rating: 0

@ quasperater That was a typing mistake. It the steal skill i am talking about. It was late when i typed that. And i tested it again on an other element planes lvl. I hit the boss, saw the coin for sucessfull steal (and yes that unit did inflict damage) but my money didn't change.

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