I tried to have a quick look at construct 3 and it looks like it can load and use javascript. You should be able to create an import/ export by adapting an existing JS that does it and loading that in.
GG btw, but wish I could save.
I thought about it, but I will have to learn how to use this javascript party correctly (sorry but that will take time, I am working on another game at the same time so it will take me a little time)
I also have the same issue as ericbloedow. Chapter 3 mission 1, game refuses to recognize I've launched my fleet after jumping to the target system. Workaround in incognito mode does not work.
This game looks like it really has potential! One thing I would note is that the followers do not seem very useful. By the time you can afford them (at least the first 4), you are no longer really mining the resources that they can carry. You could remove the level cap (is carrying oak really different from carrying beech?) and make all of them active at one rather than just one.
@zaraki1234 actually I suspect it might be with the game. I realised that I was using up all of my upload bandwidth as I was backing up a lot of data from several laptops. The problem went away when the backups completed so it might be with the game being unable to retrieve the same "in time" as latency was noticeable higher at the time.
@DenisTheMachine - No updates and I've been playing it for a long time. Last weekend, the cloud save stopped working, but in a strange way: when cloud loading the game in a new window, the game starts from scratch and says I've been idle for a year. If I restore from local save, cloud save and cloud load it in the same window works fine - I know technically this shouldn't happen with a cloud save, but it does. This has been happening all of last week.
Funnily enough, when I logged in just now, the cloud save worked fine.
Reposting maybe dev will see as other message was downvoted. The update wiped my save - says to check the console and it's very frustrating
I'm not sure what sort of reason you have to downvote problems, but seek some help.
go to the github version: https://scorzy.github.io/IdleSpace/
right click -> inspect -> applications -> localstorage
https://imgur.com/v1jsxAB
and copy the save value, if you don't find anything probably the browser was cleared
Not showing the cost or benefit of multiple items (esp. considering the bonus value) is an interesting approach. If it's for performance reasons, why display the cost at all? Surely that will increase performance and, after a while, the base cost is not very relevant anyway.
Enter does not work on Safari. Spoiler below
In the console, select the game iframe and type the entry below:
[spolier]
window.increaseUnits(1000000000000000000000000000000, 'Click')
[/spoiler]
I thought about it, but I will have to learn how to use this javascript party correctly (sorry but that will take time, I am working on another game at the same time so it will take me a little time)