lags mean that some notes simply fly over the "acceptable range" without spending a single frame in it - and the detection mechanism in this game means that those notes cannot be hit. but i guess maintaining sync is more important than making sure perfect play is possible. 5/5 anyway!
this is a great idea. good to have the number of levels kept short in this one. nice to explore different ideas, esp. the need to remove some established routes (the 180' reflector).
Game clock 80:57:38 (mostly idle time indeed, that's how one's supposed to play an idle game!) This idle game actually has an ending so I'm giving it 5/5. Not bad!
Wow - and thank you for hanging in there! Whatta time. I mentioned in a few other posts my early times were two plus weeks! Thanks for the comment and the play too! I appreciate it! Best, -Tim
Fabulous game. Hard enough to be challenging, short enough that we finish it before it gets boring (because every kind of logic puzzle gets boring after too many levels). 5/5
great simulation game. my only comment would be it'd be great to have all the rules clearly listed out - what are the costs of each thing? how does health affect logevity? what technology is required to build what? how long does ___ take? what's changed in "hardcore" mode? 5/5.
great game just before Bonfire Night! loved the fireworks when everything's upgraded and when you get lucky you get 1000+ hits with the chain reaction of 1 bullet. 5/5
Wow - and thank you for hanging in there! Whatta time. I mentioned in a few other posts my early times were two plus weeks! Thanks for the comment and the play too! I appreciate it! Best, -Tim