If you make a new game, and didn't take over all castles in the other game, would you still have the same cards and everything else ? Or do you have to control all castles ?
Waaay different from the others, but it's still a pretty good game. One thing though, is that the enemy starts with max number of units. I think theirs should be like ours-- they have to wait. I'll give it a 5/5.
well cheases, instead of him taking the nets and walls OFF, why don't you *not* use them? by the way, excellent game, 5/5 and favorited. I love this game!
sometimes the gavity pulls the ball right before it ges on the planet. also, I almost got the last putting distance...2985 ~:/ so close... it's an ok game, 4/5
Ah, Master thanks for the impossible badge glitch. =) I already found the auto-fire glitch, but most people probably didn't. Like the game, fun and intersting. 5/5
Ha, some much dun when there's one enemy left, and you keep using 'W' (not forward 'W') So you just kick 'em at the wall, they come running back, kick them back, etc. I love this game! 5/5 =D
Augh... I was on a good run, but I died because I touched the white dice AFTER it hit the ground and it was partly visible. Stopped my lucky run.. =/ 4/5
This game is way too hard at the beginning levels. I can't even get past level 3. I tried over 50 times, still can't get it. I would give it a 5/5, but too hard. 3.5/5
Heh, I was down 2 to 11, but I managed to tie it! And I was messing around until about round 35. So shut up about the maze. D: Here's the match: http://starlandtowerdefense.com/games/62895
I have a question: When a critical hit lands, does the defense involve how much EXTRA damage it does? Like, if CC's pilebunker does 40 damage on Onimaru, Will it deliver 60 damage or 65 damage. (Without the extra dark damage)