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chooky's Comments

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Kingdom Rush Frontiers

Play Kingdom Rush Frontiers

Jan. 08, 2014

Rating: 2

I found the Temple of Saqra to be a massive difficulty spike. I got three stars my first time through on Veteran on all the other levels without much trouble, but I can't figure out the setup for this level at all. Any tips would be welcome - one would have 30 upgrade points for this level.

Dungeons of Kong

Play Dungeons of Kong

Nov. 19, 2013

Rating: 0

a simple solution to the lack of long-term motivation is high scores for endless mode.

Pocket Ninja

Play Pocket Ninja

Nov. 14, 2013

Rating: 0

a good idea, but the levels don't seem to require any thought at all. it's just pick a fairly random formation and use your skills.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 14, 2013

Rating: 1

too grindy

Cursed Treasure 2

Play Cursed Treasure 2

Oct. 18, 2013

Rating: 2

I still don't love level 21 (all the clicking, even if there weren't massive lag, feels kind of cheap), but I'm glad to see all of the updating.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 12, 2013

Rating: -3

Sorry, I liked the first game, but lag renders this nearly unplayable even on an up-to-date computer. Also, the levels are just way too long. 2/5.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 10, 2013

Rating: -7

re: previous. i am aware that i can just try to not use all of my upgrade points, but it becomes difficult to tell when i "should" have received a badge, so i don't know when i am allowed to use those points.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 10, 2013

Rating: -9

the first game was great if you imposed the rule that you had to get Brilliant on the first try for every level. however, the badges make it very difficult to play this game that way, since you amass experience (and thus upgrade points) even when you reset. i wish it would have been the old way; it is much less interesting to get Brilliant when i have so many points that the level is easy.

The Peacekeeper

Play The Peacekeeper

Jul. 12, 2013

Rating: 0

I wasn't really a big fan. I think that an endless shooter game (rather than the usual launch game) would be a good place for medals, but they didn't add much to this game. I played more than 10 levels, and the game never got interesting.

Ninja Miner

Play Ninja Miner

Jun. 11, 2013

Rating: 0

A good idea, but a lot of the collecting felt like an exercise in patience and tedium rather than cleverness. Too much backtracking.

Questopia

Play Questopia

Jun. 10, 2013

Rating: 0

The bugs really should just not be in the game; they are not fun. Also, initial movement and attack speed is way too slow for the game to not be boring.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 16, 2013

Rating: 0

consensus to go with only mage, plus soldier + cannon at path end is right on.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 15, 2013

Rating: 3

Although the vertical spacing is a neat idea, there are some execution issues that keep this from contending with the elite TDs, like Kingdom Rush or Ghost Hacker. First, it needs to be much more clear along which multi-branch path each enemy will travel. Second, I often feel like I am micro-managing rather than strategising, especially when interacting with the hero. Killing occupied tower spaces is just busywork. Still very good.

The King's League: Odyssey

Play The King's League: Odyssey

Apr. 12, 2013

Rating: 1

It's not good that your score is improved for getting the unique characters, since they make it easier to beat the game. It would be better if you were judged mostly on time and record. Still excellent and well-designed.

Bubble Sky

Play Bubble Sky

Mar. 05, 2013

Rating: 2

i don't know what to say. it's pretty much as bad as everyone else is saying.

Shadow Snake 3

Play Shadow Snake 3

Mar. 04, 2013

Rating: 1

Even after the changes, upgrade points are still given out far too slowly in the fourth zone.

Akaneiro

Play Akaneiro

Feb. 22, 2013

Rating: -5

Nice graphics, but fairly unimpressive gameplay. I'm not sure that the substitution of grinding for money for an energy bar leads to an improved experience.

Band Of Heroes

Play Band Of Heroes

Feb. 14, 2013

Rating: 2

Bullet hell doesn't seem like a very good description, but an excellent game nonetheless. I wish that there was more to do however, such as an endless mode.

Demons vs Fairyland

Play Demons vs Fairyland

Jan. 31, 2013

Rating: 1

It needs to be more obvious whether a kid has been touched or not. The inability to tell whether you had gotten a perfect round or just missed was also a problem in Cursed Treasure. Also, I would like to cast a vote against experience. I vastly prefer getting points based on level completion.

Dungelot

Play Dungelot

Dec. 12, 2012

Rating: 1

it's unplayable due to screen

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