And the achievements/card aren't broken.. You can turn off graphics which probably makes the battles shorter than they already are, or turn it to easy mode if it takes forever because you're struggling. And yeah class abilities involve some reading but that's not a game flaw, I think being intellectually engaging in that way was intended.
To defeat the Baron, you drain his focus and he uses a move which regenerates focus at the cost of health. Okay, he's a shitty boss, but only because he's easy and his Artificial Intelligence is more like Artificial Insanity and he commits suicide. I defeated the Baron by ACCIDENT, using Psychological traumatize ability.. But plenty of people have pointed out the method for defeating him, so even if you didn't accidentally come across it then you should have at least looked before posting any bullshit about how it's not possible.
OMFG what is it with you retarded people and not being able to defeat the Baron. I mean, that wolf dude wasn't even retarded - he types full sentences and everything!!
Okay, I get a glitch where after completing the 'Black Magic' achievement and moving on to zone 4 battle 1, the 'Tunnel Beast' (Gorilla with purple spikes coming out of his back) doesn't use an attack, so his turn never ends and I can't continue the game. =[ Anyone else experience this?
Yeah, everytime you win a game you have a chance to win a K card. If you win a card while you don't have all the cards or while you own all the cards but not all K cards, you win one of the cards you're missing or one of the K cards you're missing, respectively.
@ faning "chris phylactery is also revives your character permanently i mean if you get revived, you will die next time as usual from attack" - No idea what you just said, but what I said is that Phylactery procced 6 times. 6 times I landed an attack bringing my opponent to 0 health, on 6 different turns. 6 times the little green +1 rose from Cain's head. So if you're trying to say maybe it didn't proc 6 times then forget it. :p
My entire deck just got destroyed by Cain Soloman w/ Phylactery. It procced at LEAST 6 times. That's a .0723% chance (less than 8 in 10,000). I'm not complaining, just thought I'd share. :p I always thought Phylactery was useless, and most of the time it is, but now I see why people use it. lol
I'm not contradicting myself, you're contradicting me - your perception is different - but that's fine, because you're entitled to your opinion. I'm simply counter arguing an absolutely pointless change to a game that as you said, is not broken. If it were your way right now, I'd still be saying "it's fine". The people working for Sirlin have a great understanding of games,and albeit Kongai is getting old and there needs to be a fresh game making use of Kongregate's cards, I've enjoyed this flash game for most of my 1150 games; I wouldn't change it. Kongai rules.
There's plenty of skill involved in Kongai, for a turn-by-turn strategy game. It just requires that you make you decisions on a turn by turn basis instead of a long term plan.
If you mess up, you can still lose very quickly. In many games if two players play equally, the winner is determined by luck. Your suggestion wouldn't change that, it would just make the game more linear and simple. If the game was simple and linear then it would mean that as it's a player vs player game, there would be less room for skill luck would be a greater deciding factor in the outcome. IMHO, the more complicated a player vs player game is, the less luck based it is. Trying to predict the unpredictable and taking in to account rogue (although clearly labeled) probabilities makes the game more complex, hence less luck based.
Quoting pigeon; "The whole point of this discussion is that if the percentages do not even represent the actual probability of a move connecting in reality".
Does anyone else think that statement needs some elaboration? I think the percentages do represent the actual probability. The fact is though that probabilities of an outcome aren't always equal. Just because your double slash missed once, doesn't mean it will hit the next 9 times. It's just not how proability works. Your suggestion actually would make it so that the percentages don't represent the ACTUAL probability, becuase the ACTUAL probability is that something unlikely will happen sooner or later.