timer runs in real seconds as aposed to pixels... makes even level 2 impossible on a slow browser or if the game stalls and acompletely ruins the game.
i would say avoiding reading means ignore... its just an alternative way of saying avoid reading and is perfectably acceptable in the context so dont bither trying to be a picky little...
the two different pieces should have different prices given they different strengths... right now for any point under a bridge you just use the walkways as supports and leave connectors for stuff on top if needed... they are the same price and go the same distance so it becomes easy... this needs sorted
way too easy... the sheer fact that alot of the levels are laid out it a way where only certain pieces can fit in just turns it into putting the pieces in place rather than a puzzle... make the playing area bigger and have extra bits that arent needed.
i do have to agree that it was way too short... hopefully as the title suggests it was just 1 room in a bigger escape game... if it is just wait till they are all made before uploading or no one will play final thing if they played all individual rooms. Also the graphics are awesome
The badges dont work properly... once complete take a screen shot and then support a missing badge report for each of the three badges... or which ever you are missing... keep posting this to ensure everyone is aware...
Im still waiting for my badges... Copmleted goodness knows how many times now and the only badge I been given has been the the easy badge... detting sick of handing in the bug report...
i like the idea however i think that the balls have the tendency to come just way too fast especially if you on the other side of the screen... needs to be a bigger surrounding area to at least give a chance.