@SJ I think he's well aware of the problem, but it's way possible that it's nothing he can do anything with, like if it's about how flash handles memory etc.. @Bc I like the way you're bashing SJ, but other than that it's just bs.. most of us have this problem too with just one tab. @wrath I jelly your 'supercomputer', but thing is that the game is getting more and more cpu intensive over time, which isn't good no matter what computer you use. @Frostbolter88 really like that idea :D Wouldn't 1.5x XP weekends be awesome too? :D
Actually the energy should be megawatt/hour, however, increasing the amount of megawatts should improve damage :) Yes it needs a damage and recharge upgrade!!
@liam12345677 seriously HOW can that be a glitch, you should go read about what a glitch is :/ then you might realize that the author could in no way ACCIDENTALLY add that event to the game..
LOL, I stomped a Mini-Rhino (little green flaming guy), and then right before it died it started flaming again, but it's stuck in one spot and doesn't damage lol
@dev The falling through floor (breaching solid area) is the well known bug you get when you don't put the "enable continous collision detection" from actors->Properties into the "when created" section (the reason it's not enabled by default is that it's a little cpu agressive, but if you don't want the actor to get into solid areas it's a must!) :) Also introducing a health system is cruical for this game to be playable :)
Good start :) What changes I would like to see/ what would make the game better: Resize the player hitbox, it should stop by his feet, a way to regain health during the dungeon (I didn't play it through), the guy at the beginning can be pushed and rotated (should normally not.. or it would be funny if you changed the text to "hey.. what are you doing!?" after touching him :P), add a rupee counter :)
Thanks. Moving the guy around was a joke. xP, good idea about changing the text. Going through the dungeon without potions is the main challenge. Once you get to the level before the boss, there are potions, as well as on the boss battle.
IF I get stuck in a tile, you mean WHEN I get stuck in a tile lmao - however, have you tried using the "enable continous collision detection block, (add to: when created) located under actors->properties ? Also I would like to see empty tiles with collision boundaries on the sides of the map, it feels wrong falling off the sides lol
Awesome game 5/5!! So if I load a empty slot I start a game without the intro cutscene and without the ability to earn achievements? Cool! Oh, and I just doubled (I could make it higher if I want) the flight score highscore with the help of a exploit in the game, very related to the fly backwards crash.. you see, it doesn't always crash (hint hint) ;)
There's a glitch in this game that has many different outcomes depending on what level and what you do to that ball, however: drag a ball from the stack directly to the thrash, then take another ball from the stack to a tool and it will add to your current ball spot, do something to them if you want, then finish the level, and use it in the next level for variable sub glitches or whatever I could call it lol
Thanks. Moving the guy around was a joke. xP, good idea about changing the text. Going through the dungeon without potions is the main challenge. Once you get to the level before the boss, there are potions, as well as on the boss battle.