I guess the idea is not to let anything touch your spikes, that seems to cause damage. In the normal mode, there was still some green in the box when I died. In hard mode, I still had half a green box when I died. The screen gets so filled up with pacmans there is no way to avoid them. I suggest you make it more maze-like so there is some room to dodge out of the way if need be.
This is a great little timer. I suggest you market it as a widget or a gadget to put up in the corner of the screen to time...well...whatever. It could be used to keep track of time on a project ("Man, it took me 10,800 secs to complete this assignment!") Or to time something going on in real life while your on the computer. Get my drift? That little guy running in place and getting nowhere is a nice idea and gives movement to time. Erag no had the right idea for adding a background. Possibly moving scenery to give the illusion that guy is actually going someplace in a hurry.
Loved the concept and the game. In the beginning when I was asked if I wanted to play the piano, I said "yes." On it I played a song from my childhood (don't know why). "Are you sleeping, are you sleeping, Brother Jon, Brother Jon? Morning bells are ringing, morning bells are ringing. Ding-dong-ding. Ding-dong-ding." Then when I saw the flutist, I knew what I had to do, eventually. The dark room with what appeared to be a beating heart was the hardest. I just flew and jumped around until something positive happened. Why was Pete in a coma in the first place? I think something happened to his sister (was she really locked up in a basement and he got caught trying to rescue her? Was she very ill and Pete caught the sickness while trying to care for her which sent him into a coma?) and he felt he couldn't come out of the coma until his mission had been accomplished (to save his sister).
I didn't even attempt to play this game. I'm just a simple gamer wannabe. I couldn't remember what all the keys where, what they did, and why. So, I'll just leave this one to the experts.
Ok...I got all 7 pieces. Now what do I do? How do you put them together? I hit the hint button thinking that would tell me something. It sent me to another page where others tried to put it together and they had problems, too.
I think this game has some potential. I like the way the platforms move instead of staying static. I went through the whole level the first time without dying. It's all a matter of timing. Since this is a game in progress, I'd like to see more.
Ok...changing numbers, is that all there is to it? Since there are no instructions, one can only assume. What is the "Speed Hack" suppose to do? I can't make it do anything. And, ah, don't you know how to spell "seriously" or did you not proof read. Sorry, this game did not turn me on at all. I'll give you 2/5 for effort.
Connect the pipes, connect the fuses to set off the fireworks and the rest of the genre, can get quite challenging as the levels go up. On level 5 it is possible to make a good connection at the bottom but the joints were still lit up, I assume, to indicate that it is not a connection. I tried several times and a good look It is joint to joint. Isn't it possible that there is more than one way to connect the pipes and still have a good "water flow?"
How do you get the stars? Getting to the crew's quarters had me going for a bit. I went over the wall that the crewman was glued to, went through the door and.....wth?? De Ja Vu!!! I never played Horizon nor Dead Space, but I believe a game should be judged not by comparisons to other games, but rather on its own merit. And I like this game. It's a relaxing game, not boring at all. The music adds to the relaxation, not like other games that bombard your ears with pounding drums and overdrive guitars. Graphics are great. As far as not being able to aim with the mouse, that just adds to your killing skills. Anyone can stand in one spot, raise the arms and shoot the creatures off the wall. Where's the skill in that? Here you have to jump and time your shots to be effective. I don't think this was intended to be a bang-bang-shoot'em up, get-yourself-killed-right-off-the-git-go type of game. I'm going to be the black sheep and give it a 5/5.
Reminds me of Canyon Defense, all the elements are there, just called something different. The biggest difference is in this game, you get a second chance at killing the thieves, whereas in Canyon Defense, they run through once. This game isn't as difficult as Canyon Defense, which makes it a little less challenging but more enjoyable as a relaxing game. I will say that this Cursed Treasure does have a few more features than Canyon Defense. In Cursed Treasure, it's easier to get the hang of the game at the very beginning because of the tutorial. I will rate Cursed Treasure: Don't touch my Gems! a 5/5