This game is really boring and extremely unbalanced. Enemies seem to have artillery available every single time with perfect accuracy while your mortars and artillery strikes come once in a blue moon and often don't kill anything at all. The game gets boring quick, and the only reason I play it is for the card, and the badges [ the first 3 were really easy, the last one I didn't have the patience to do ].
So, all in all, it's a pretty bad game saved only by the fact that it has badges and a card. Too bad, I felt it had quite a bit of potential.
2/5
blblack, maybe your computer is just incredibly pathetic. Don't blame the game if you're not 100% sure of the cause.
cokemonster, is there anything to rival a fully upgraded super monkey? Cause I'd be interested to know what can kill as fast/effectively.
Like Warlord : Heroes, this was nothing but a boring grind fest. Limited moves, predictable outcomes and retarded AI makes this game even more pathetic. The kill counting glitch was EXTREMELY frustrating and all enemies ever did was kick, kick, kick, kick.
In my opinion what you need to do is add more moves into the game, disable the enemies' kick / reduce the frequency of which they use them, and slow down enemy archer rates of fire.
1/5
Good game, but final boss was a bit easy and tactical mode was a bit frustrating at times.
The "draw-to-kill" system was nice implemented but unfortunately the game is a wee bit short.
Badges are really easy.
4/5
Weird game, but not in a good way. The levels are linear and more annoying than challenging. Overall a mediocre game that could have been better had more effort been put into making the game live up to it's promising title.
3/5
Last badge is a definite impossible badge. Looking at the shape of all twenty takes 20 seconds already!
Overall the game is a bit too hard and kind of stupid imo. 2/5
It's unique and has a really interesting and creative concept, but I think adding dimensions made the game a little bit too complex, especially on higher levels.
4/5