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Game comments and reviews
Feb. 25, 2011
Very very good game. Enjoyed it. Five stars. Some suggestions: have a third resource "Supplies" and have it represent ammo, building supplies and 'trade goods'. Then, you can scavange for supplies, use up supplies to give troops a boost or just for normal use, and trade 5 supplies for 20 food in the random events. Of course, supplies eventually run out, but then there can be recycling centers to get supplies like farms get food. Also, love the way that you can't train scavangers! I feel like some former commenters that idle people should automatically defend. Also, maybe put a radio tower with three overrun levels that you kill one by one, then send a scavenger/builder to the top to build a global radio station as a victory?
Feb. 21, 2011
Lost 10 soldiers in a series of 1% actions.
Dec. 26, 2010
The trick for most of the levels is to build up your forces if you can't get through. Form a barricade on the bottleneck that you are stuck on, and spend a few turns just counter attacking and moving in reinforcements. Overall, a pretty good game. Shall we have archers-> Catapults?
Sep. 11, 2010
Dude guys, this is a preview for the real game, where you control the police.
Jul. 16, 2010
Hey kino, you need a bigger membrane to hold more toxins. I guess. Great GAme!
Dec. 27, 2008
How do you advance a level?
Dec. 26, 2008
Nice game, but it needs more players. :(
Dec. 25, 2008
after years of fighting, the the undead conquered the land, bringing, with them a reign of terror which lasted for many years. Good game. Improve it Dude! 4/5
Dec. 23, 2008
First and Last piority seems to be flipped. Overall good game.
Sep. 25, 2008
To make it harder: On Blitz Lvls (ss and snipers and bombs and tanks) there would be engineers that build an enemy base. They will actually build instead of inflate because it is in enemy terriorty. Then, you will try to take it over or blow it up! I love this game! 5/5!
Sep. 21, 2008
because you probabaly have more than 1 person in your team. You have to have equal or more transport spaces than team size to go at slowest transport speed.
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