ciopo's Comments

Game comments and reviews

Realm Revolutions

Dec. 02, 2017

5

so warehouse carries over on any new game, not only the very next one. tooltip should be changed to reflect this

Realm Revolutions

Dec. 02, 2017

2

Shouldn't horse also reduce the gold cost of buildings?

Time Clickers

Mar. 26, 2015

-2

the "corporal" achievements should read "reach a combined squad level of xyz is concerned I upgraded only 75 times :), it would have been 1kish if I used the single upgrade, but why would I ever do that?

Lionheart Tactics

Mar. 26, 2015

2

I don't, DON'T, DON'TTTTT want to do THE WHOLE TUTORIAL before i can mute it!

Flash's Bounty

Nov. 05, 2014

-1

ghosts are seriously inbalanced . 1) the "flee after 4 battles" do not work, I can simply repeat the battle they flee to reset the counter to 4 full battles, making them lasting forever 2) they should gain hp equal to hp of killed unit, not 1 ghost for each 1 unit killed, killing a little paesant (4hp) gives you 1 ghost ( 40 hp).. it's madness 3) : after a battle, any ghost(s) above your leadership value should simply flee ( and this would let you simply remove the silly freedom thingy ), it's insane that I have about 2000 ghosts when my leadership allows me for 60 or so, it makes everything trivial

Sky Quest

Oct. 21, 2014

1

berserk is bugged, it always give 2x damage, no matter the level, only the duration changes

DPS Idle

Aug. 19, 2014

0

doesn't load, tried in chrome and firefox, maybe I'm doing something wrong?

Easter Island TD

Jun. 24, 2012

2

10% interest is too much of a positive feedback, makes the game too easy

Paladog

May. 19, 2012

4

after I lose a battle I don't want to be sent to the unit page, I want to be on the map to try again without having to scroll 3 pages first :(

Paladog

May. 14, 2012

0

highest difficulty should be very hard but doable, not something requiring to grind earlier levels forever to gather resources. at max difficulty level 2-09 is borderline impossible, the enemy boss spawn witches faster than the rate I can spawn mouses, said witches 2 shot said mouses, if I try to make bears I just get overrun because for every bear I make the opponent have made at least 4/5 witches, archers aren't good for battlefield maps and higher tier units are even worse than bears for keeping up. So yeah, it's not a fun hard-but-doable challenge, it's a boring grind-until-overpower

Paladog

May. 14, 2012

0

in a game where the only reward from level up is one skill point, spending a skill point to increase experience gained is never worth, why then include it? :(

Monster Arena

Nov. 05, 2011

1

an autobattle or queue feature would be nice to pick up the pace or make it more relaxing, example would be double clicking an ability while in combat ( even if it's still greyed out) to highlight it so whenever the monster have enough eneryg to execute it he will do so without our prompt

Monster Arena

Nov. 05, 2011

2

as other have said, some battle speed toggle? it's slow a bit slow paced :( On that regard, an "numbers only" battle setup that don't play aall attacks animations would help. The random battle events during the weeks ( the ! button) should award more than a bit of xp and a little credit, as they stand, they are not worth doing over a training session, between 5 attributes points and 10 xp or 8-16xp and 200 credits ( which translates to 1 attribute point if spent on food) the former is always better speaking of training, I don't know the cahnce of finding items with spoiled pets, but full discipline is +2 points on a successfull training, that's the equivalent of 1 food, so unless it's a very high chance of finding food plus a rare combat items every now and then, I don't see going spoiled route being worth other than for flavor reasons.

Monster Arena

Nov. 05, 2011

3

It isn't clear what "accuration rate" is supposed to do, also, it's said to be dependand on intellect but I've never seen it change from the default value of 60% energy regen rate, that % value is a bit cryptic Dodge value: sample size is not big enough, but from the number I've seen there is a correlation to intellect, not to agility, monsters with high intellect and low agility dodge more often than monsters with high agility and low intellect Intellect training: I udnerstand the point of having it puzzle like, in my opinion however rock paper scissors is not a good choice, I understand that the underlying idea is that the opponent "should" pick whatever would beat your previous hand, so you prepare accordingly, except he doesn't always do that, training shouldn't be luck based, even if it's a msall chance experience gain should be speed up a little, points based only on monster race doesn't fit imho, a gold league tankshroom should reward more xp than a bronze league tankshroom

Crystal Story

Sep. 28, 2011

0

please please please add a mute button, it's such a basic feature. And before some dumbass propose that I can global mute, this is not a solution to the problem, what if I enjoy listening ot music form youtube while playing?, what if I am "kongregating" while doing other stuff that require audio awareness form the pc ( ventrilo/teamspeak or other voice chat functionality, for istance). The lack of a mute is such an oversight, from where I stand it means I can't play this game if I want to/have to listen to anything else

Crystal Story

Sep. 22, 2011

1

mute button please

Top Defense

Aug. 05, 2011

3

persistent upgrades are nice, however this game was balanced for the old way of upgrades, I'm replaying it now and it's really easy with the accumulated energy from previous missions, I hope it won't carry over to the survival mode. To justify the energy being "lost" on new levels, you could say that aligning the satellite to the new location consumed the extra output, or something like that. TLDR: persistent upgrades are nice, but the level difficulty needs to be rebalanced to account for the extra energy that now we have

Engage

Aug. 01, 2011

3

please please when buying a ship make a tooltip somewhere that shows what other 2 abilities that ship can learn, it's so annoying buying another command ship for the purpose of training up the AOE defense up, only to find out that, after the pain it is leveling up new ships on new systems, it's fourth ability was not that but an useless self-only buff :(

Starmageddon

Feb. 19, 2010

0

tyrian sprites copyright is out of date, they can be freely used. Tyrian itself is an abandonware, it can even be freely(and more importantly, legally) obtained from any abandonware site, like www.abandonia.com

Nuclear Rush

Feb. 18, 2010

0

would be better if it didn't recalculate total score after every level, Pointless downtime