Check, check, and check. All done! Epic... for a while. Fun concept taking from a mix of other flash game genres. But still quite a bit of fun. :-) Odd ending for original mode once 10k reached in under 8 minutes. Buzzsaws and Launchers are key.
Whoot! Mad Boss Bash Badge completed. Final boss on this level wasn't too hard, but still a little bit of a challenge. My strategy: pull the first boss mode to a the corner and pummel it from there. Before it's ready to switch modes, charge and rocket fly, then kill the first mode, fly over it, and keep moving away while turning around to shoot it at intervals. Repeat, avoid kitty's bombs and fly over once or twice as needed. When firing, get as close as possible to let the most number of shots hit. Can do it now without getting hit even once, but safety net is there for one mistake. Still love this simple game. :-)
I think the avoidance via mouse cursor game is pretty much played out to death. Nice spin on it, and somewhat interesting, but nothing special in my book. 13 tries on first run: size is the first thing you need to reduce drastically. I didn't spend any seconds on extra lives until I was maxed for small size.
Nice concept. But physics is weak, control reliability (spring pads, etc., whatever you call them) is also weak. Game client is very much amateur as well. On annoying problem is that moving the mouse cursor off of the play area perma-moves level selection in direction of cursor until the user moves the cursor back onto the client. 3/5
Not my cup of tea since too easy to click outside of the small flash box when doing long & quick jumps. This is a great concept, but much better suited to a full-screen game, not a flash game in a browser. :-P
Blah. People call this fun? I'd rather watch paint dry. 1/5 if just for the horrible idea. But I have to give 2/5 for a decent presentation. This... really... is... not... fun.
Meh. Found daughter and escaped to ferry in 19 hours with 13 survivors rescued. Not really challenging, but interesting. And unfortunately not really fun, but addictive. 3/5. Less random luck, less zombie spazzing on you at a door when you enter somewhere, and a little more meaning to top-end weapons might be nice.
Final and best "Robot Wants.." series! Kudos to Mike Hommel for another excellent game. 5/5. And I rarely ever give 5/5 for any flash game on Kongregate. Best flash-based gaming hour I've had in a long, long time. You rock, Mike! :-)
Waaaay too easy. It's as if my hand was being held the whole time while I was trying to yank it away. No, I want to pick up that item now. Don't tell me I don't need it yet. Let me find that out later. >.< Everything just WAY too obvious. Very short. Entertaining, but very weak ending. {rolls eyes} 3/5
It gets better and better as I continue playing. At first I was turned off by the immature humor, but the battles are well balanced and fun. And the boss battles are getting more challenging in each new area (squid one was a fun challenge). Glad to see the author went from just battles in earlier games to some movement, looting, and NPC interaction. 4/5
Suckage. Overly twitch-based, and too soon. No thank you, too many random pixels around to tell what's an explosion, what's an enemy, and what are pixels to grab. Meh. 2/5
In addition to my previous comment, this game is also bugged. You die with nothing around you for no apparent reason with a mission failed message. Lovely. Developer: stop releasing crap here to waste bandwidth and time for other developers. :-P
Meh. Yellow bullets over lime green planet = poor design. Long, worthless tutorial before entering game = poor design. Eating planets simplified into chomping animation regardless of where you are = lazy design. Fail font = poor design. Poor grammar = poor design. Fugly enemies = lazy design. Unknown story/purpose = lazy design. So what are the good points of this game other than it functions ok with a plastic-wrap look? Meh 2/5. Developers, try harder if you want our hits/traffic on Kongregate and other sites.
lame: had to add fantasy-mmorpg.com to my NoScript whitelist in Firefox to play this on kongregate. Why do they need to run scripting from their servers? Seems a little fishy. Plenty of flash-based MMORPGs (or rather multi-player, online games since no "massive" component) don't need this. Careful what user name and password you use. IOW, use something unique just for this.