Nice spin on a classic flash game theme. And holy crud, 80 levels?!?? Dang, tons of content will take me forever to complete. And that's a good thing! :-) 4/5
You wanted to know what sucks? Everything. :-P lol. Well, the concept is lame, the graphics are lame, the buttons are horrible (trying to click on X to close something), etc., etc.
Excellent. 5/5. This game was challenging and made me think for some time to shuffle around blocks in the later levels. I learned to think backwards and work my way from my objective back to where I was. Excellent gameplay balance! I was never frustrated, but forced to think a little 'outside the box'. Never needed a walkthrough, nor was I tempted. Brilliant. :-)
Interesting little game, and always fun to see B&W drawings. However, finding our way around without a walkthrough is like connecting dots we can't see. There's little to no clues for most of it. Just a random trial and error. The clues that are there are subtle and too far apart to recognize. I had to use the walkthrough to complete it, and even the official walkthrough had errors and typos. 3/5
The first Enigmata was much better. This one is laggy and awkward. And I run a GTX 295 Co-Op video card, lol. Shame on the developer for bloated code to have it laggy.
WTF? Super easy then mission 5 is super hard. Bad game balance. Nice polish, but utterly boring and poor balance = uninterested. And do we really need another tower defense game? Gees. Kill the genre already: it's tired and overdone. :-P 1/5
Hmm. Fun, interesting, decent artwork, but blatant commercialism. I can't blame them since it looks like they put a good deal of work into the game and host network traffic. Oh well, playing for free and ok as is, but annoying to see the taunting with giving them kreds. 4/5
Interesting game with decent tactics. But I quit near the end when you apparently run out of map, WTF? My plan is unrecoverable when I can't click on it's direction anymore to steer it away from the edge of the map. Craptastic forethought here.