Is it just me or is offline progress far far faster? (Maybe it calculates based on dps or something whereas the time while online is mostly used for ships appearing and then shots reaching them.)
For a while I have had serious lag in this game, my first guess would be a memory leak or something but it starts relatively fast. And I didn't have this problem in the past.
Why don't you just immediatly give the achievement bonus? The reset mechanic is fine for idle games with exponential growth since the bonus tends to severly reduce the time to get back to the point you were before. But with a linear bonus like this once you have made 1-2 resets another isn't really worth, especially since it takes longer to get later achievements.
Beat the last boss with 7 islands unclaimed. Glory level 29. Beer and Hammer guy both level 24 with a 50/50 mix in my army. (200% more damage is nice combined with the base damage of the hammer guy.)
Why does fast prevent casting spells. Why do we have to hold a key for fast. Why is fast so damn slow (or the level so long). Why do we have to click on ground items when it's slow to respond and sometimes chooses the wrong one. (Also forest to gold was already annoying without it dropping the coin, but it's so powerful that you can't ignore it.)
non ninja bosses are kinda weak once you have fear. they are alone so they get hit from everything-> perma fear. Ninjas are the only real danger in the game, like flying enemies in some tds where you can build elaborate mazes.
not bad but at the end the path you had to retrace to get to the current area got a bit long. And soon the Viking will realize that he may have reached the other side but it was useless since he took nobody with him and has only a few years left
I tried survival one time, but it's just an exercise in how ridicoulusly powerful you can make your mega mega towers. For people who do that remember that multiple damage bonus towers stack and that they still work when you turn them into a mega or mega mega tower. Make mega mega towers which mainly consist of damage boost tower but add at least one area burst tower (and 1 ghost burst) but not too many. Add as many range boost and speed boost towers as necessary, fill the rest of the map with damage boost towers. Maybe add weaken and slow somewhere. If the 4 mega mega towers touch each other you should get a few million damage, my best tower had 17 million. Maybe you can make a better tower than that but the monster strength in survival grows slowly. You will probably lose interest long before an enemy manages to enter the map.
A bit buggy. For instance when I try to choose all ghost on down and over he just sends normal waves. And Area Burst (and the ghost version) destroy everything, the only danger is EMP, but with full upgrades and a range bonus tower they usually die before reaching the tower. Also having to unlock everything is a bit annoying. All in all it's inferior to the old bubble tanks.