Loving the premise. I think it should keep the simplicity, just add idle upgrades and spells. Of course, dragging the dumb villagers should still offer bonuses. Maybe expand to different level types? Pits, inside the haunted mansions/castles, caves, abandoned asylums, villagers trying to fight back. This game rocks, no matter what you do with it it's going to be great
Dear Dev: Concerning your Feb. 17th update. Thank you for sharing. It's not easy to go through these things, and sometimes it's even more difficult to be able to talk about it. Know that you have a community of like-minded people behind you that love your game and if you need help, never be afraid to reach out! Can't wait to explore this game more :)
Hey guys, was just wondering if we have any ETA of any upcoming updates? I really look forward to siege weapons and whatever else you've got up your sleeve. Just keep us in the loop :)
Great job so far with the updates, I'm loving it so far. The only suggestion I have at this point is if we can get an achievement tracker - so I've got an idea of what kind of grind is ahead :)
The only thing I ask during this overhaul is... don't over-do it. I love the simplicity of the game, but I also welcome the new ideas you've proposed: Synergy, new milestones, twists and the like. As soon as it gets complicated is when you'll start to lose your dedicated followers. It's a delicate balance that will only be achieved by doing exactly what you're doing now; listening to your players. I love the game and I truly can't wait to see what you've got up your sleeve.
Absoltuely! We're not going to add anything that removes the rhythm and flow of the game. It's always important for a game to understand exactly what it is. If we were to add a bunch of nonsense, it would ruin what makes it special and addictive. We mostly want to add more, and to accommodate some other play styles (active players vs strategic vs casual), but the game won't stray far from its origins.
I'm not certain if the game made it apparent, but Angel Investors do accumulate through multiple games. For example, if you start a game and earn 100 investors, then earn 400 more on the next game and reset you will have a total of 500 investors, not just the 400 from the current game. This method has been helping me stack up investors. I was afraid after having reset once to reset again as I didn't know if I'd lose the first ones I gained, but on a whim I tried it and was pleased to see them added to my previous total. The more you know...
Seriously the music and SFX in this game take me back to my childhood. Thank you for this 8-bit throwback. Time to grab some Mountain Dew, Doritos and find an old cartridge to blow into, just for ol' time's sake.
Absoltuely! We're not going to add anything that removes the rhythm and flow of the game. It's always important for a game to understand exactly what it is. If we were to add a bunch of nonsense, it would ruin what makes it special and addictive. We mostly want to add more, and to accommodate some other play styles (active players vs strategic vs casual), but the game won't stray far from its origins.