hate this game. hate that he runs so slow, and that the jump button doesn't always seem to register...which is annoying when you need to jump on to single blocks out in the middle of nowhere. sorry, but the whole thing makes me want to throw computer at the nearest wall.
i like it...but i just wonder if anyone has actually scored a strike? agree physics has to be looked at as here the ball rolls right over the top of the pins rather than hitting off them and knocking them into each other. still, 3/5.
Cow - it should only take two. you need to win the map tho for it to register. can anyone tell me how to get Paladins! I've gone to the skill area, and used skill points in the way i thought i'd get them, but all i seem to get is archers, necromancers and dexers. Help!
Pigeon, the point of the flying guys are they 'fly'..so yes, they will go right over the top of the maze. you need to have towers in place than can defeat them. and hiperson, if you click on one of the black guys, you will see his hit points, which will tell you how close you are to killing it. best way to do this is have highly upgraded towers in place.
great idea - but i agree paddle is too slow, and i'd like to be able to have some control over the direction the ball goes by hitting it a certain way with the paddle. still, nice twist on the usual pong game.
its not Freecell...it's a pub quiz machine game which is called Triple Towers. You get to play about three rounds and possibly win £1 on the machine....this is the exact same game with no cash prize. Still, well made and fun.
i'm sorry, but i'm getting sick of 'avoider' games. even the added 'bash' function here doesn't make it any better. it has too much empty time, where nothing is falling and nothing is appearing to bash. sorry, but it needs more to make me want to come back.
suggestion, most games like this let you plan ahead..so you can click on one thing, then while you're little person is dealing with that, you can click on where she should go next. but here, if you click on the 'next thing' she stops what she's doing and moves...which means jobs don't get completed when they should.
ignoring the horrible 'killing animals' aspect, with a few tweaks, this could be a great game.
appears glitchy..jumped into tips of lasers and didn't die, yet appeared to time it so i'd beat laser yet died. maybe it's just me, but i won't be back..sorry!
think i mentioned same thing with the first version of this...why do you highlight differences on the right hand side, but then select 'next level' on left...means you need to jump between two unnecessarily. either make it that you highlight differences on either side, or make all action on the one side please.
need to work on hte controls...i got stuck behind the hyrdrant and was unable to jump it cos i can't move before jumping. needs a reverse. also, agree first level is too hard for starting.
both blues are too close in colour to tell which is which. ALso, longer delay is needed before the 'hint' kicks in...i've only just glanced down one row when it's telling me what to move..no fun in that.
yeah, my first thought was four second frenzy. also dont like that the instructions for each game scroll along the top, in a hard to spot txt, so i didn't actually realise it was there till late on - if you're going to give instructions, then they should be instantly recognisable. if you don't want people to see them..don't provide them at all.