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Clairval's Comments

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Battle Stance - Human Campaign

Play Battle Stance - Human Campaign

Aug. 04, 2011

Rating: 0

Ressource intensive for modest machines, near-to-none meaningful decision during gameplay, not very responsive controls, bad pathfinding (especially when engaging ennemies), over-the-top music. Had the potential to kill time, but old overused idea + poor execution isn't exactly the winning combo.

Mytheria

Play Mytheria

Jul. 31, 2011

Rating: -1

Good concept, good production values, terrible balance in execution. There are 2 or 3 very specific tier 1 decks possible, and everything else is subpar, due to a bad comprehension by the designers of how their game actually works.

Penguin Overlords

Play Penguin Overlords

Jul. 23, 2011

Rating: 1

Penguins eating Turtles on a Kingdom Hearts title theme remix for not litterally exploding of starvation ! What Else ?

Wasted Youth, Part 1

Play Wasted Youth, Part 1

Jul. 17, 2011

Rating: 4

Please don't use online translators to localize your games. The french version is horrific.

Developer response from GPStudios

We didn't. Our sponsor hired a professional translation company. As we have now seen, the quality was not as good as it should have been.

UpBot Goes Up

Play UpBot Goes Up

May. 23, 2011

Rating: 4

Good luck on Level 33.

Neil the Nail

Play Neil the Nail

Feb. 20, 2011

Rating: -3

Eeeer, random clicking = win ? Seriously ?

King's Guard

Play King's Guard

Feb. 19, 2011

Rating: 5

Decent project on the paper, that deserved a really REALLY better execution. The poor hero customisation, random + frenetic gembreaking, and near to no interesting choice when using powers/troops, all that make all the "complexity/depth" of your mechanisms totally unnecessary. What's more, the overall balance proved that this didn't pass any development stage. That's sad, because the production values your put into that game are pretty good (even if the music is brainbombing after 5 minutes).

Aurora

Play Aurora

Jan. 25, 2011

Rating: 1

The point of browser-based gaming is to be OS-idependant. Unity isn't.

BOXGAME

Play BOXGAME

Dec. 28, 2010

Rating: 2

The point of browser-based gaming is multiplatform support. No Unity Linux = phail.

Primary

Play Primary

Nov. 24, 2010

Rating: 14

Forcing QWERTY is never a good idea.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 19, 2010

Rating: 2

Druid (either male or female). Spam arrow in close combat. Heal. Rince, repeat.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 05, 2010

Rating: 2

Aside from an arrogant game description, a very personal game that doesn't try to fit any standard, and by that will be a hit or miss. On the plus side, a neat system, honest storyline, and engaging gameplay. On the minus side, it's too wordy for its own good, has a repulsive fat interface, and its world just feels empty, totally combat-oriented, and 99% full of mages willing to prove they have the biggest spells. If you feel like spaming the mana cave before going on a succession of duels with loads of fluff text between them, go ahead. If a "Hogwarts Houses are competing" scenario repels you, il you don't like slow turn-by-turn one-ennemy-a-time battles, or can't stand playing pure spellcasters in a world of pure spellcasters, run away.

Easy Joe

Play Easy Joe

Jun. 27, 2010

Rating: 2

Ok, I clicked on 2-4 objets in order in a dozen screens, so what ? I understand that Easy Joe is cute, has a relaxing music and good sound effects, but games are primary about gameplay, and there is near to none here. I'd rather watch a Flash animation that wouldn't disappoint me in its level of interactivity.

The Final Death Wish

Play The Final Death Wish

May. 28, 2010

Rating: 2

Good games take in count that the whole world doesn't necessary have a QWERTY keyboard. Please fix that.

Shadowreign RPG

Play Shadowreign RPG

Dec. 02, 2009

Rating: -1

Some sound effetcs stolen from World of Warcraft.

Diner City

Play Diner City

Oct. 27, 2009

Rating: 0

Trial & Error, especially with additional restaurant's pathfinding. Then the optimal strategy applied to each map. Turn per turn. How boring.

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