Ressource intensive for modest machines, near-to-none meaningful decision during gameplay, not very responsive controls, bad pathfinding (especially when engaging ennemies), over-the-top music.
Had the potential to kill time, but old overused idea + poor execution isn't exactly the winning combo.
Good concept, good production values, terrible balance in execution. There are 2 or 3 very specific tier 1 decks possible, and everything else is subpar, due to a bad comprehension by the designers of how their game actually works.
Decent project on the paper, that deserved a really REALLY better execution. The poor hero customisation, random + frenetic gembreaking, and near to no interesting choice when using powers/troops, all that make all the "complexity/depth" of your mechanisms totally unnecessary. What's more, the overall balance proved that this didn't pass any development stage. That's sad, because the production values your put into that game are pretty good (even if the music is brainbombing after 5 minutes).
Aside from an arrogant game description, a very personal game that doesn't try to fit any standard, and by that will be a hit or miss. On the plus side, a neat system, honest storyline, and engaging gameplay. On the minus side, it's too wordy for its own good, has a repulsive fat interface, and its world just feels empty, totally combat-oriented, and 99% full of mages willing to prove they have the biggest spells. If you feel like spaming the mana cave before going on a succession of duels with loads of fluff text between them, go ahead. If a "Hogwarts Houses are competing" scenario repels you, il you don't like slow turn-by-turn one-ennemy-a-time battles, or can't stand playing pure spellcasters in a world of pure spellcasters, run away.
Ok, I clicked on 2-4 objets in order in a dozen screens, so what ? I understand that Easy Joe is cute, has a relaxing music and good sound effects, but games are primary about gameplay, and there is near to none here. I'd rather watch a Flash animation that wouldn't disappoint me in its level of interactivity.
We didn't. Our sponsor hired a professional translation company. As we have now seen, the quality was not as good as it should have been.