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Decision 3

Play Decision 3

Jun. 19, 2021

Rating: 9

A sequel? I'm guessing it won't be on Kongregate, since there are no more new uploads.

Effing Worms

Play Effing Worms

Feb. 07, 2021

Rating: 3

I expect that someone'll eventually figure out the emulator thing, and Flash will more-or-less survive. We've seen Supernova and Armorgames make attempts. The sad thing is that the golden age of Flash seems like it ended in the early 2010's. HTML5 can basically do all the same things, but it doesn't have the community Flash had.

Deep Space War

Play Deep Space War

Oct. 16, 2020

Rating: 1

This is a pretty nice game. I've thought about making an Azul Baronis-like of my own over the years. It's a strange feeling knowing that all these obscure but interesting flash games will be lost to time when flash support ends.

Astroflux

Play Astroflux

Aug. 13, 2020

Rating: 1

Protip: To zoom out in game, zoom out first, then press the fullscreen button. I'm not the one who figured it out, but I thought everyone should know.

Azul Baronis

Play Azul Baronis

Jul. 31, 2020

Rating: 2

In case anyone was wondering, a destroyer counts as 3 fighters, a testudon counts as 10 fighters, and a mothership counts as 35 fighters when your forces are being allocated.

Hands of War 2 - Expanded Edition

Play Hands of War 2 - Expanded Edition

May. 03, 2020

Rating: 2

I think you're thinking of the newer game, Kin. There aren't any repeatable quests in this one.

Space Flash Arena 2

Play Space Flash Arena 2

Apr. 30, 2020

Rating: 2

Mission 11 is incredibly cheap, but there's a trick to it - be just as cheap. Buy 20 missiles and the missile shield, then grab the railgun and use it and the missiles to kite the enemy ships from as far away as possible. Beat it on the first try with that approach.

Ether War

Play Ether War

Apr. 26, 2020

Rating: 18

Kind of a shame that the bonus content's gone for good now that candystand's gone offline. This is why site exclusive content was so unfortunate.

Book of Mages: The Chaotic Period

Play Book of Mages: The Chaotic Period

Apr. 25, 2020

Rating: 6

One major issue is that it's impossible to beat the game as a Poison Water mage. One way or another, you have to fight the Chaos Fire clan leader (either to become rank 1, or to win the great mage election if you aren't rank 1), and it's an unwinnable fight. You'll lose 10HP per round to his attacks regardless of what you do, and there's no way to damage him other than poison (which adds up to 8 damage per round), since he'll always have a T6 attack ready thanks to Twice, which will block your T5 attacks. It might have been possible to win if he went first, since then you could land a hit on him by blocking his first attack and then attacking in the same direction before twice first charges, but since the player goes first, the fight is mathematically impossible to win. / I should note that the fight against the Sea Water clan leader is tricky as a Poison Water mage, but still possible. You just have to remember that he won't use mana burn if your mana is less than or equal to 12.

Book of Mages: The Chaotic Period

Play Book of Mages: The Chaotic Period

Apr. 21, 2020

Rating: 4

So this is where it all started? Goes to show how much improvement can come from practice. Still, a fun game.

Logistics Inc

Play Logistics Inc

Sep. 22, 2019

Rating: 0

Found a pretty major glitch - speeding up vans past a certain point breaks their timer, causing them to never generate any money while online. Offline production still works, but online doesn't.

32 Bad Sectors

Play 32 Bad Sectors

Sep. 10, 2019

Rating: 1

Two major issues. The first is that the autofire function doesn't work correctly(the accuracy is extremely poor for some reason, and the firerate is abysmal and doesn't improve as more pixels are gathered). The second is that you get the 'destroyed my entire database' message even if you clear the minimum possible number of good sectors and leave everything else intact.

Death Worm

Play Death Worm

Sep. 09, 2019

Rating: 1

It takes a while to get intense, but once it gets going, it's quite fun.

Hands of War 2 - Expanded Edition

Play Hands of War 2 - Expanded Edition

Sep. 02, 2019

Rating: 1

There's an interesting glitch with the first heartstone cave if you play as Phoenix. The guy outside gives you a quest to kill the Guardians inside the cave, but he himself is a guardian, and the troops he gives you to clear out the cave are also guardians.

Moby Dick 2

Play Moby Dick 2

Aug. 08, 2019

Rating: 3

The trick to the game is that attrition isn't a viable strategy - you can't really dodge enemy attacks, even with max dive. Max out your speed (or get it close) while getting up to half size and maxing out durability and health, then get to full size. For the early UFO waves where they first get out of reach, you can shift some points from endurance into jump. Once regen is maxed, you'll be practically invincible for a little while, and you can put the rest of your new points into bonuses. Air, dive, and starvation are useless skills except for some niche achievement hunting purposes - they all revolve around outlasting the enemy by diving and avoiding their attacks, which can't really be done. The strategy for levels is to kill the enemies as they enter, and be ready to retry some levels a few times based on luck - switching points around isn't as helpful as other people seem to believe. That's how I made it to wave 50, which is, as best I can tell, endless.

Dyson Harvest

Play Dyson Harvest

Aug. 02, 2019

Rating: 4

Definitely an interesting game. A few things I'd change: || 1. The game ends when you have no more satellites, but they build instantly. You should be able to place/upgrade/repair satellites between levels, but not during. || 2. The non-offensive upgrades range from mildly useful to completely useless. There's not really any incentive to buy/upgrade all that many satellites, given how much easier it is to defend a small handful of them. || 3. At the moment, it's not really viable to defend distant satellites, given that enemies spawn practically on top of them. Spawning enemies farther out might make that option more viable. || 4. The graphics are from a very frequently used set, which can turn some people off. It's fine if you're not an artist - simple Asteroids-style vector art works just as well, especially for a space game.

Developer response from Svartskogen

1. Or maybe the satellites will take a couple seconds to build? I will look into that. 2. You are right. I will need to buff the non-offensive upgrades or think of something else. And there is a incentive to defend more satellites, the more satellites you have, the more money you earn 3.The enemies always spawn at a fixed distance from the center of the map, on the binary star system sometimes will spawn closer due to the stars rotating from the center. 4. Yep, I'm absolutely not an artist. Buy maybe I can work out some sprites. Thanks for the feedback!

Amidst the Sky

Play Amidst the Sky

Jul. 12, 2019

Rating: 1

What do the purple platforms do? I get catapulted towards the early part of the game where they first appear by some wind things, after the first item, but I can't figure out what they do.

1066

Play 1066

Jun. 01, 2019

Rating: 3

Just finished the game on hard. Some tips for anyone having trouble: | | | | | 1. the enemy's taunts are unfair, and will typically do a lot more damage to your morale than you can do to theirs - you'll need to have a lot of taunters early on to keep them from gaining the advantage, using sheer quantity of taunts to make the numbers match up. | | | | | 2. The game typically gives you a pretty solid force composition. Tweaking it probably isn't a good idea unless you really know what you're doing. | | | | | 3. The best way to defeat an enemy is to charge them repeatedly, cycling two units. Have one retreat and the other charge on every turn. This is the most effective way to break enemy formations.

The Bullet Ship

Play The Bullet Ship

Apr. 16, 2019

Rating: 2

The hitbox really needs work. Did you just use the player ship's bounding box? Aside from that, it's bad roguelike design for the first fifth of the game to be completely identical on every playthrough. Either vary the initial levels or toss out some minor upgrades - at present, the roguelike designation is somewhat tenuous.

Don't Shit Your Pants

Play Don't Shit Your Pants

Apr. 01, 2019

Rating: 6

If you're sitting on the toilet with your pants off when the time runs out, you still get the 'floor' ending.

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