clawgashall's Comments

Game comments and reviews

Cave Heroes

Apr. 17, 2016

3

Could use real instructions (what in-game instructions?), but mostly the balance is just super off. I'm only on Cave 10 and and I can't get the boss below 50% health. At this rate it'll take days to upgrade my characters enough to move forward.

AdVenture Capitalist

Mar. 29, 2015

8

I can't stand how irregular the Unlock increments are on the moon. Makes it really difficult to figure out which to save for to get the bonus

Tap Heroes

Mar. 15, 2015

-1

The manual attack power seems way underpowered; this leaves little reason to do anything more than come back to the game every 12 or so hours to spend your money on upgrades (and unfortunately you have to leave the tab open to earn anything). And if your game is running slow be sure to increase Flash storage to unlimited (R click -> Settings -> middle tab -> drag slider all the way right). For days I thought it ran so slow because of inefficient programming, but it turns out Daniel knows what he's doing!

I can't even figure out how to get through the damn tutorial. Keep getting led to continuous loops with the squadron at the left boundary.

Tequila Zombies 3

Feb. 17, 2015

-1

It may just be my laptop, but I can't move the cursor while pressing any keys in this game. Impossibly difficult to play when you have to stop to adjust your aim.

AdVenture Capitalist

Aug. 14, 2014

5

I've made an Excel sheet that tells me how long it'll take to afford an upgrade. The only difference really is that now I know how exorbitantly late I'll be staying up to buy a multiplier ahead of time.

AdVenture Capitalist

Aug. 12, 2014

-1

Dev: "email me with the most captivating/relevant subject line you can muster." CLICK HERE FOR A BIGGER PENIS

Idle Mine

Dec. 06, 2013

-1

I don't think the auto g/s is calculated in a matter that accurately reflects your income/time. I believe the best way to do so is to divide the rock's value by the number of clicks it takes to mine it, giving you a value with units ($/click). The clicks are evenly spaced, so it is uniform across all types of rock. Using this different number I find that even though a rock may have a lower (auto g/s) value it is actually more profitable than one with a higher value.

The hit boxes are absolute shit.