nobody cares about your comment's position. Grow up.
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This game is kind of neat. I like the infinite level idea a great deal. How did you script the wall placement, for example? The ball movement isn't really smooth and changing directions doesn't work the way I would expect either. If it is a ball it should roll after impulse is imparted and then slow due to friction. (speed =x; every 10px x--) Either make the ball behave like a ball or change the sprite into something else. Good game overall. 3/5
Am I correct in understanding that this is the result of a tutorial? IT isn't a bad start for a game regardless of origin but if it is intended to help other flash developers it may be helpful to include a flash file download link.
Very soothing. I like the music but the drop sound effect gets old. maybe shorten it up?
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The game isn't that tough but is kind of fun.
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Perhaps you could put edges (borders) on the rotating grey blocks? it is sometimes difficult to tell which parts are moving.
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3/5
I assume this game is intended to compete with games like hedgehog_launch or turtle_toss. I don't think that this game stands up well against that competition. The lack of sufficient upgrades or in-game achievements (X distance travelled, X altitude) make this game less fun that it could otherwise be.
I didn't notice any difference between the balls. Bug?
Please get rid of the cutlass-cursor. it is not immediately apparent which part of the sword will do the clicking.
wooot nobody gives a rat turd.
Anyway, on to the game. CREEPY. It isn't really a game anyway. Not my kind of thing (not really a perv or a fashion guy) but it seems well made.
Reasonably good game. I like the concept but the difficulty isn't really there. Being able to slow down makes it too easy. I only played for about 10 levels but it is pretty neat.
Good job.
Tough not to run into baddies all the time.
Beat the game by buying the upgrades in this order:
Lasers to full
Speed to full
Lightning to full
Reach to 5
Game over
Stuck on level 15. I have everything set up the way I want but the bot drives THROUGH the second row of blocks. I reloaded the window and the same thing happened.
No bugs for me. PLEASE PLEASE PLEASE make a sequel or at least some missions or a randomly generated series of star systems with at least one nexus in and out. Randomly spawn bad guys and throw in a few new bad guy types. YOU CAN DO IT!