Honestly, I think this game gets a bit ridiculous after awhile. Plus there's some deep-seated racism you may want to talk to a psychiatrist about... In any case, took up a few hours of my life. 3/5.
This game was beautiful. It has just the right ambience and interactivity that makes it a true work of art -- in my opinion the best kind. Thank you. 5/5 and +fav.
My one and only qualm with this game is that it can sometimes be difficult to determine which gate leads to which exit (for teleportation, I mean). Some of the colours are very similar. In any case, excellent game which a refreshingly original premise and solid execution. 5/5.
Good concept, but as you said it's unfinished. 3/5 due to short length and inconsistency with puzzle design. What you have here would be like the "easy" levels. Adding in the intermediate and difficult levels would make this a 4 at least.
I expected better from the makers of madness. The controls are clunky, at best, the animation is poor, and the gameplay is weak. Also, access to a menu would have been nice. After decipher the poorly-designed interface I realized a made a mistake my first try with respect to tower placement, so I wanted to quit and restart. Unfortunately this isn't an option, so I was forced to let the the enemies waddle past my towers until I ran out of lives.
I'm afraid I can't award this game more than 1 out of 5 stars.
In response to the above "don't like it don't play it": I agree. I gave this game what I believe to be a fair try before writing my review, and I do not plan to return.
I enjoy this game, but as many people have stated before, it would be very nice to have more detailed control over your units. I want my guys to be able to hold their positions, or to be able to select individual units who stray out of line. Also, I want the ability to make units advance without attacking. Took me two hours to get my sky dragon to the enemy base for Chapter 13 on epic. He would move a few millimeters then crash to the ground to kill a goblin.
Honestly, I don't get it. I get what you're trying to do, and I understand the work that goes into a production like this, but the game itself makes me take a step back and scratch my head. For a delightful "WTF" excursion, 3/5.
I like the idea of this game, but Sacred Seasons is consistently disappointing in terms of reliability. I find that the game regularly breaks, and lag is often a problem. In any case, the concept is sound, but the execution brings it down to a 3 out of 5.
Very simple concept, but it is very well executed. Overall I'm quite impressed with this game, although I've gotta say that half the time I have no idea what's going on ;P 4/5
I forgot about this game since the day it came out, so very long ago. I was lured back by a shiny object, and I'm ever so glad. Love the atmosphere and art style of this game the first time I played it, and I love it just as much now. 5/5
Not nearly as intrigued as I wish I was. Can't stand the acid look (or the music for more than a few rounds). Sorry, but I'm going to have to give this a 2/5.
Another one? Really? This version is well done (Although the Kred upgrades seem like they would make things way too easy), but I'm really tired of killing balloons. There are more interesting enemies, my friend.
Excellent game. You've done an excellent job of creating a strong character to which the users become attached, and gameplay enticing enough to get us through to the end. The atmosphere and writing were excellent. 5/5
Very nicely done thus far. I'd like to see a bit more from the combat/exploration, and perhap some more class depth/an RPG skill system, but the mechanics seem to function very well, which is a big plus for a beta release. Looking forward to more in the future!
Very well done. Not very robust for this type of game, but I had a good time playing it. Develop the story and leveling system a bit and you'll have a real classic! 5/5