Still waiting for an interesting bubble game. I managed to get two funny glitches- a bomb "exploded" but it still remained- (don't know what would have happened if it was the last bubble but I blow it up with a different bomb) and I managed to get a double chain explosion with one bubble placed while it was still reorganising and a new wave coming (which you can't normally do). These games should have a buy the upgrade so I can use when I need it from coin given by big chain explosions, 3-D and drop the additional bubble. I dislike the dodgy bubble placement on this game when it should be right but it fails to form the chain due to movement after collision.
These are bugs- black splitter don't split when force splitting is activated and splitter's spawn can go right round the edge of the screen straight to the exit bypassing the bars so impossible to kill on those levels with the exit on the same edge as the entrance.
No idea how to make MegaTower from 4 maxed tower- no upgrade and some levels have unexplained lock modes- I unlocked ghost and even though I completed the first 3 levels then I can't access any other level. Game instructions are poor.
Should have a way to turn off the messaging- its really distracting. The bonuses I most want to have are slow and speed up as choice and a degree of direct the ball. The bosses are too easy- killed them on the first try and some levels are way too hard and grueling. Though in some ways I like this game better than Rebound which too flashy and crazy.
How about using the scroll button to control the direction of bullets, death ray- rotate it the same direction- if you set strafe then its much more controllable.
Who gets loading map- I get loading ...........I have tried to get it at many places including
http://games.pixelshocks.com/tower2/
and that just has the links and there is blank white space above it.
How do you beat the cat people when there isn't some barrier to impede their motion? They are so fast that my zombie killer only repels them for one or two hits and you need five at least and they are so damaging.
An upgrade should be a mini-map so you can see all the enemies and unattached allies allowing you to maximize your combo. Also enemies shouldn't be to go off the side the screen. I had a tank on the ropes and it kept disappearing. A more logical reason for enemies and allies appearing would improve it a lot such as rabbit holes or bases (you can't stay your ally's ones or the enemies will shoot the base otherwise they ignore them and the enemy's ones are well defended).
Don't play this game. It cheats. I got ice magic then poison (ice+fire) then chaotic (though chaotic is worse than poison) and then it disappeared for no reason. I thought no problem since I had accumulated 3 "special" weapons, armour by that point and then I died in 1 second with the dragon boss (I think) from nearly 100% health. You should be able to see enemy stats.
Most levels actual play themselves (find the right starting point) - the 10*10 is impossible without genius level analysis or "cheating". I got so far and then am stuck with 8 blocks and 11 X's because the possibilities are enormous.
You shouldn't have to use an upgrade if you don't want or need (such as allows the camo view when the village already grants it to that tower) to that one