Still seeing intern recruitment rate issues after update. With 1.7e6 active employes, marketing lvl 3, Recruitment upgrade 10: 3.17e14 employees/s. Upgrade Recruitment to level 13: 3.17e14 employees/s. Basically the same recruitment rate as with 1/10th the number of employes on the last reset and recruitment upgrade has 0 effect.
The vast majority of your Interns income is probably from the achievements at that point (remember that number on Achievements panel states base income that gets further multiplied by your Employees). There are more cheaper upgrades for the base Interns income right now but your base will always be 50+% from achievements (even more if you care and complete all the 'buy x unit' ones).
I usually type with a dvorak keyboard layout, however for some reason this game switches everything back to querty which throws off my typing. Would be nice if it accepted alternate keyboard layouts.
It would be nice to see your own statistics so you can have a list of the characters you miss the most and then be able to target learning to that set of characters.
Clearly unicorns became extinct because they were excellent tanks. As a result they were placed on the front line because that was the most economical and surest way to have minimal losses, but what losses there were were always unicorns. Eventually all the unicorns were gone. :(
Excellent art and atmosphere, decent story, a bit too short and not enough development. Main problem is that the interaction isn't very good, clicking on the circles isn't a great interface and is especially annoying on a trackpad. This makes the "bad" ending easy to the point of "watching an interactive story" rather than "playing a game" and the "good" ending frustrating to the point that it doesn't seem worth it. Better than fixing the difficulty would be to create an interface other than circle clicking - aka game design.
"Lost connection to server" again!? happens way to often. I don't think its problem on my side (no issue with other games), server must be under provisioned.
I like the concept and like most nerdook games its reasonably well executed. Gameplay results in too much clicking outside of the which brings up the "paused" box way to often resulting in a bad gaming experience, which combined with too much grind makes this less enjoyable.
Overall not as good as the other two, but still a fine game 4/5. Downgraded to 3/5 for the final jump - after trying it for far to long I just gave up - not fun.
One thing that I miss from the previous versions is a well developed "protectopedia" the one here contains no useful information at all! Where is the information about what skills do, what available units there are in each faction, etc.
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