The taunting mechanic is a little random. I lost one battle just because the enemy got to take their turn before mine and taunted me to death. Still, this would be really good game if that were just tweaked slightly. Oh, and the Normans suck. 4/5
Really hate this game ... it just randomly ends after one of my battles even though I won. If it's supposed to be a demo, the least the creator could do would be advertise it as such. Also, good job on deleting my earlier comment saying the exact same thing, Fizzy. I'm still rating it 1/5 until this is fixed.
What's the deal with the little bell you find at the beginning? I tried ringing it everywhere and got nothing. Anyone find a use for it yet? Okay game otherwise, the mobster aspect makes it less interesting than the first installment though.
Nice ... except for the save bug that either a) starts me back at the beginning of the level when I respawn, or b) starts me in the right place, but with only 3 lives. Sometimes there's a respawn bug that fails to draw any platforms, so I can enjoy going back and forth on the floating board above spikes until I restart the game from scratch. Hey, who's counting though? Oh wait. I am. 1/5
Whoa, never mind. A bug on one of the fights gave me a "game-over" after I delivered the killing blow. Sure is fun having a glitch randomly end your game! No wait, I meant the other thing. Sucks. Rating downgraded to 1/5.
Fun, but a little too random. Sometimes the computer gets lucky with some random 50-damage hit and undoes all of your character work. Needs a save function. 3/5
WAY too easy. There's no challenge because every level is so linear. There's no real creativity--you just walk around and hit every switch you see, then pick up whatever items you can. You might as well just play "connect the dots." Plus, the art style is an obvious "Braid" ripoff. 2/5
Final level is unnecessarily hard, just because every jump has to be timed perfectly. The other levels are challenging, but they're the fun kind of challenging. Demoted to 2/5 just for that.