is it me or does the Angel's active skill seem a little too disappointing? Warrior could kill off 2-3 waves, Wizard kills off 3 waves, but angel only last for 1 wave. Maybe let them last until they die or maybe lasts for 2-3 waves instead of 1.
is there going to be a upgrade for alchemy like how resources and equipment get to keep the stats or have better yield like how resources have in rebirth, kind of a pain to go from 1ml to 100ml (thats the furthest i got so far) good game so far tho :D
is the event monster ability "trick" converting everyone attack to defense. I can fight him but it removes all my attack stats but i can kill him after i press run. is that suppose to happen and use a certain slime or is it a glitch?
in the Social Policies tab, you cant scroll down to see the rest of Rationalism, Pacifism and Militarism. i can only see the first upgrade for each one
just noticed that after i got to t4 bladeweaver and after i got gemcraft i think, my action(the black and white one) for all imbue gems is gone, but now i have imbue gems and imbue runes in the other action(the orange and white one). is that supposed to happen or is it a bug?
hall of ages is bugged with auto adventure (green F box). just noticed it while i was waiting for it to finish when it was at 81%. after pressing the auto adventure, it did 2 or 3 encounters then stuck on 1 encounter going at 50.0/5.0. had to cancel auto adventure for it to flee and then it started to work properly. not sure if it happens with other adventure encounters or fights
not sure if its in the later part of the gme but is there or can you add in crafting? been faming below mt gorborung and all i get is bone weapons and armor with a few mithril and quicksteel stuff (luck is at 134).
besides that, where do i find cthulhu and the gorborung, trying to make the my minions but i only encountered them once or twice.
and lastly, can you put the enchanting bug back up (if it was a bug) that lets you spam a enchantment after completing it once on equipment (worked on rings but not sure about other stuff), feels like weapons and armor are not good at all with the small amount of damage
arena needs to get fixed, keep pairing me with ppl that have a couple tens of million battle power more than me and even ppl in the billions. Im a poor man with only 1.9 million battle power. Theres also an issue with the castle attacks in Raid, same issue as above and trying to change the castle owner sometimes gives you the same person or 2 back to back. Can you make it so that it gives you someone somewhat easy to fight but not impossible to win unless you stacks up money for a few days (fighting lvl 10-20 with lvl 1 or 2 at the beginning of a new raid). If you can, can you add an auto raid, to much hassle trying to fight continuously. Finally, the Blazons................I dont think i gotta mention that as other ppl did
Thanks for the comment! Now the matchmaking algorithm is already significantly improved, the player is offered 3 opponents to choose from different parts of the leaderboard. And we continue to work on an algorithm for selecting opponents. At the moment, a new algorithm is being tested at another site. After choosing a good algorithm, we will apply it to castle battles too.
just bought the upgrade for the tudwal claymore and im not sure if the drain effect is buggy because it doesnt seem to work all the time. is it based on a like 10-20 % chance to trigger or is it only based on how much damage is done? and will there be any upgrades for the axe, knife, hammer and bow and maybe the shield?
Got a question to ask. Does the guy in Sahota Ice Fields sell only some of the upgraded swords? Finally saved 100 Baobhan Tooth to upgrade the zombiesword but I don't see it. Not sure if it's in Koncave City since I haven't unlocked it yet. Thanks
thanks for the update, and not sure if anyone else asked this yet but can you make it so that when your auto battling, it will use up the food in your inv to be used automatically instead of being one and done, or let it stack maybe?
By secret He changes defense to attack, and attack to random stat