people may complain in the comments, but it's called constructive criticism, and it's a pillar of growth. the alternative to negative feedback is no feedback, and that only leaves the developer to wonder why no one's playing his games. can't handle criticism? don't read it.
people rate games lower because they don't like them. regardless of their reasons, it's valid. it would be nice if kong had some intelligence in their ratings ("players like you rated this game 3/5 stars", like netflix), but in the mean time the best defense we've got against crap games is a sum of all ratings.
in any case, creating a backlash game because a developer doesn't like feedback is fairly asinine.
this game somehow managed to distill the addictiveness of video games and deliver it in pure form. and yet, it feels kind of wrong, like eating a packet of sugar. still can't put it down. great job!
love single-switch games! everyone stop being a pansy about the windows. they just take a little timing. what i don't like is when a skinny building gets bombed. what you supposed to do there? great game 3/5
thanks for the submission! i like to look at the yellow box, with green around it. Also, the ability to put the box wherever you want is really cool. plus, the red in the middle of the box looks like a bloody ___ fill in the blank. btw this is not a serious comment.