I have but three things to say... 15 is fair, but for a good game, and this is not one!!! it is not hard, IWBTG is HARD. it dose not have a steep learning curve, DF has a steep learning curve, no, it has a learning CLIFF!
so... you can invert gravity, but not jump. so... you can make an a good game but you don't realize that for a game to be brought it has to be Very, Very, Amazingly good. how much is 150 kreds anyhow? if i was gonig to spend money i would either give it to toady one @ Dwarf Fortress or buy Defcon. not this! look to their quality before asking for money!
"Xlrate Levelbug22 Jan. 27, 2010
Would have rated 5/5 except that there is content that requires paying to use, as such that cost the game 4 points. 1/5 " -Amen
if a unit has a different unit flee thou it, then shouldn't the second unit suffer a major moral penalty? also, the game would be much more enjoyable if the battle was another tile (taking the total tiles to 6), allowing for 2 shield walls to be formed. also, a visual way to see the strength of a unit on the overlay. 3/5
this is a mario-cart clone. but something from mario-cart that they missed was something called "handicap" meaning that people who are last have a greater chance of getting more powerful weapons. needs to be fixed majorly. 3/5